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===Creative Control=== Before actually getting into the DLC for this series, it is important to figure out exactly what can actually be added into the games at this point. Initially CA made it clear that their priority was to adapt the main 8th edition races first and foremost, and that they would be sticking as close to the tabletop as they could; so things like a fleshed out Kislev seemed to be a pipe-dream. Russian leak of future plans indicated that in addition to these Chaos Dwarfs were the only faction not part of the 8th edition that would be added in. However, as time went on there were additions to the game that somewhat stretched that. At first it was small variations, where a unit was changed a bit to fill up a hole in the roster. But then DLC started cropping up that included entirely new units, such as the free additions to the Chaos Warriors roster or Bretonnian units that barely got a passing mention in older lore. But as of Total War: Warhammer II Creative Assembly has made it explicitly clear that GW has been so pleased with the success of the game, that CA now has permission to include new units or even work on races that never had an army book. For a start Norsca became a full-fledged faction independent of Chaos Warriors with new game mechanics that are not fully reflected in the lore, and even new units that never existed before (like Frost Wyrms, which are Chaos Dragons, but with ice magic). A look at the second game's campaign map reveals the Wood Elf settlement of Oreon's Camp, occupied by the Wood Elf faction Bowmen of Oreon, in the middle of the Southlands which is referencing a 2nd edition Regiment of Renown composed of wood elf archers taking down a giant in one volley. Old lore referencing is strong with this one! Taking into account that the first game is filled with nine races (though Norsca got introduced with the second game), and that the only confirmed race to still appear are the Chaos Dwarfs, there is a lot of free space for nations that exist in the lore but never got army books. Considering how hard CA and Sega want to sell DLC (not to mention all the people willing to buy them at such a damn high price), with the first game having seven pieces of additional content, the added content for second, planned content for third, and the precedents of first Norsca and now the Vampire Coast and Cathay who were even less fleshed out then Norsca ever was, it seemed like anything, from the Amazons to Araby, is on the table when it comes to future factions, installments and of course DLC. With the announcement of [https://www.warhammer-community.com/2019/11/15/old-world-new-warhammer/ The Old World], in addition to the fact that 3's announcement will have Kislev and Cathay as main factions, CA and GW have straight up said that they have worked together to implement both factions in a way that is true to how they will appear in tabletop. To the point that devs at CA were provided with mock ups of Army Books for a hypothetical 8th edition version of Cathay and Kislev full of new rules and lore for them! With Chaos Dwarfs, Ind and Kuresh all but confirmed it (I mean, c'mon. Having the lands of Kuresh and Ind present yet so conspicuously inaccessible leaves little room for doubt), one has to wonder what may be in store for future faction DLCs.
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