Editing
Unlimit3d 8
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Templates== A weapon can have up to three different templates added to its stat line, only one of which can induce passive effects. When purchasing or building a weapon, it must have the different templates applied on it and paid for. ===General Templates=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Template ! Effects ! Cost |- | Heavy | Dmg +25% (rounded down), CD+1, passive effect threshold -1 | +50% |- | Light | Dmg -25% (rounded up), CD-1, passive effect threshold +1 | -50% |- | Accurate | Range increment -1 | +50% |- | Low quality | Range increment +1, Mishap Threshold +2 | -50% |- |} <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> *Passive effect Threshold : If a weapon is made "Heavy", and its original passive effect threshold was 7+, it becomes 6+ *Low Quality cannot be combined with Accurate ===Solid / Explosive=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Template ! Effects ! Cost |- | Concussion | Passive 7+ : double damages | +10 |- | Corrosive | Passive 7+ : target's weapons increase their range increment by 1 and reduce their max movement by 2 | +5 |- | Explosive warheads | Dmg +2, Mishap Threshold +2, count as energy | +20 |- | Hardpoint | Ignore half armor | +5 |- | Haywire | Dmg 0, target fires all weapon with Mishap Threshold +2, and all Command tests have +5 difficulty | +5 |- | Roaring | Machine gun only, obtains spread quality, Damages+2, Mishap +1 | +5 |- | RoF up | Cooldown -50%, Range Increment +1, Mishap Threshold +2 | +5 |- |} <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ===Energy Only=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Template ! Effects ! Cost |- | Chain Reaction | Passive 7+ : closest Unit sustains the same attack as the original target | +10 |- | Combustion | Passive 6+ : target loses one point of damage each turn until it takes a 2CDT action | +10 |- | EMP | Damage-1, adds 3CDT to target | +10 |- | High Frequency | Ignore armor, Mishap Threshold +2 | +5 |- | Overload | damage + 25%, cooldown +25% | +5 |- | Plasma | Passive 6+ : Damage +4, Target CDT +2. Mishap Threshold +2 | +10 |- |} <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ===Explosive Only=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Template ! Effects ! Cost |- | Tactical Warheads | Adds 4" to blast radius | +10 |- |} <br /> <br /> <br /> <br /> <br />
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information