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===[[Blood Brothers]]=== *'''Antediluvian - None''' *'''Signature Discipline - Sanguinus''' (Some sort of Hivemind) *'''Sect - Sabbat''' *'''Clan Weakness:''' Cannot Embrace, the pain felt by one is shared by all. Aren't very smart either. [[File:Blood Brothers.png|150px|right]] Before the Tremere Antitribu were on the receiving end of a burning man curse some apparently worked with some Tzimisce Kolduns to create the perfect shock troops. Created in groups of 3 to 10 the Blood Brothers are designed to be both powerful in a fight and loyal to their leaders, without much in the brains department. As part of this purpose they are given a shared consciousness of sorts to allow them to work better as a unit. The members are made to look the same via the use of Vicissitude. Their personalities are scrubbed as well in favor of obedience and a penchant for violence: while anyone can be made into a Blood Brother it's easiest to use people who are thuggish to begin with. Because of this Blood Brothers have trouble acting on their own and require the need for a Sabbat master to serve. They do so eagerly to the point of sycophancy, which is useful to some Sabbat but deeply unnverves others. In another creation story Blood Brothers are made from Kine, not Kindred. Specifically, the ritual requires 10 children less than 7 years old. These children have to be Ghouled to the same vampire, who too will die during the ritual. The children are pampered and loved by their Domitor while at the same time tortured by the ritualist until their minds are utterly broken and they love their Domitor more than anything. After a three-month period the children are required to watch their Domitor get killed, and have to deliver the killing blow themselves. At this point the ritual reaches its peak, the children die, their minds merged and the combined mind is put into the bodies. Most of the children will likely not survive, and those who do are made into a single entity spread over many bodies: a pack of Blood Brothers. ''What the actual '''FUCK''', White Wolf.'' Blood Brothers use Potence and Fortitude to excel in combat, but thanks to their acces to Sanguinus they are able to share their minds, heal each other across a distance, donate their limbs to one another to give their kin more arms, legs, eyes and mouths but leaving the (temporary) donor a limbless potato, can decrease their Generation for a short while to allow the spending of more Vitae and even warp together into a single fleshy monstrosity of great power. Aside from their master they have loyalty only to one another: the Blood Brothers become increasingly agitated when apart from one another and hate to see each other as "different" to the point where they want to dress in exactly the same way. As long as they're together they'll find just about any Haven agreeable to live in, and while they aren't prone to scheming or unsanctioned violence they will bring several more mouths to feed to the table. Strangely enough there's nothing preventing you from having a really smart Blood Brother. The game doesn't do much with the Blood Brothers: the few pieces of art we've seen of them has the members all looking like a bunch of violent skinheads that are way too touchy-feely with one another. The Blood Brothers are not designed to be player bloodlines for all but the most niche games, but make for excellent tough mooks in a Camarilla, Anarch or even Sabbat game. Even then, don't expect to see a lot of them: to use the ultimate power of Sanguinus, the Coagulated Entity, all members have to be at least of 8th Generation, which is not only unlikely it also makes for some powerful eating once the thing goes down. If you really want to pay a combat-focussed character in a Sabbat game take a look at the Brujah (or Ventrue, or even Salubri antitribu) instead, or if you want to go the body horror route play a Tzimisce instead. [[File:DanavaEscutcheon.png|150px|right]]
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