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===Beasts=== Beasts are the fastest aspect of Chaos with only Slaanesh matching them in speed. Your movement at worse is 5" so you can position better than rest of chaos but you aren't as good of a fighter as mortals/daemons are and your Leadership (outside Minotaurs and Dragon Ogres) is pretty bad + the best armour saves your unit can get is 4+ so you really don't want to fight prolonged combat. Attack your opponent from many sides, don't play fair, outrun them like a true beast would do. ====Lords and Heroes==== * Beastlord - The weakest melee lord of all you can field as chaos, but at the same time the cheapest one. He's quite good at dealing with anything except other characters. He's also pretty bad at being general thanks to his low leadership 8. If he is your army general then you're allowed to use ambush special rule (though wargor and shamans can do that too). Unlike Doombull or Shaggoth he can buy all magic items plus he is the only Beast character that gets upgraded to Level 4 wizard with Mark of Tzeentch (though somewhat expensive). If you want you can put him on a tuskgor chariot which boosts his melee output and survivability by a bit, just watch out for cannons if you do that. * Doombull - Overall better fighter and better general than Beastlord. However Doombull can only take magic weapons which means that he doesn't wanna meet duelist characters either. If Doombull is your general then minotaurs become core which is great, you do give up ambush for that but it isn't that big deal unless you're playing against lots of artillery factions. * Shaggoth Champion - Exactly same stats as regular Shaggoth but comes with Mark of Chaos Undivided which he can switch to any other god. He's pretty expensive for what he brings and biggest downside is that he takes up 1 lord 1 special and 1 rare slot which is bad. Additionally, unlike Doombull or Beastlord he doesn't bring any cool abilities with himself so yeah. Pretty bad. * Great Bray-Shaman - Your typical level 3/4 wizard lord with access to lore of shadow, death and beasts. He and his hero version can only bear marks of Undivided, Nurgle and Slaanesh. What isn't typical about him is his unique wargear Braystaff which can either give him +2 to his save or work as great weapon in combat which means he's pretty good fighter for a wizard. But very, very bad general with leadership 7. If you want you can put him on tuskgor chariot. * Wargor - Beastlord but hero version which can also be your BSB. Wargor have same leadership as Great Bray-Shaman so don't expect him to be a very good commander, but he's decent force multiplier for Beast/Bestigor herds. * Bray-Shaman - Level 1/2 wizard hero with same lores as his lord version and can still equip braystaff. Like he's bigger version he's not bad melee combatant with WS4 and A2 meanig he can somewhat handle himself in melee combat, as long as you charge first. ====Units==== * Beast Herd - Infantry which has a lot going for them. Firstly they're composed of Gors but anon never finished explaining why that's good. Gors are ok. They're fast, they're cheap and rather than take shields you're probably better off doubling up on hand weapons and using more ungors as ablative armor. * Bestigor - Your shock infantry. They come equipped with Great Weapons and heavy armour. Heavy armour allows them to withstand any S3 attacks but other than that it isn't really helping them. Great Weapons make them excellent at killing anything tough and armoured, even more so if you throw Mark of Khorne on them. They don't have raiders and unruly rules like Beast Herd do which means they don't charge when you don't want them to and get proper rank bonus. You can't have more Bestigor Herds than Beast Herds but it isn't a big deal, since Beast Herd is pretty easy'n cheap to spam. Throw in a Wargor or Beastlord for more killing power to have guaranteed breaking opponent on charge. They don't want to ever lose their momentum. Once you send them to kill stuff, make it sure they will kill it, break it and get into another combat to keep fighting first. * Tuskgor Chariot - Worse toughness and armour save than chaos chariot, but cheaper and pulled by angry pigs which get +2S when they charge. Driver is ungor with spear and Bestigor with Great Weapon and has scythed wheel so on the charge it's pretty deadly like most chariots. Is it better/worse than chaos chariot? Kinda depends on your opponent. This one is easier to kill with archers, handgunners etc. than previous one but at the same time costs you it costs you about 35 points less, points you can spend on something else than a tougher chariot. * Warhounds - Beasts warhounds are the same as Mortal warhounds because they aren't treated as fast cavalry and thus they get rank bonus which means if you bring big enough unit (something like 15 dogs maybe) then they can kinda go toe to toe with ranked units of light infantry and came out on top. What does differentiate beast warhounds is they come with ambush. While they have the speed to make good use of ambush, they also have poor leadership so they'll likely spend that movement slogging it to where the action is.
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