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=====Nurgle===== :;Overview ::A discipline focusing on buffs, debuffs, and poison nastiness. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Nurgle Powers ! Number !! Name !! Type !! Range !! Target !! Description !! Charges |- ! data-sort-value=0 | Primaris !! Nurgle's Rot | Witchfire (Nova) || 6 || Unit | {{40k-Ranged-Weapon-Profile|range=6|strength=2|ap=5|type=Assault|rof=1D6+1|rules=Nova, Poisoned(4+)}} Daemons of Nurgle and models with the Mark of Nurgle are not affected. | 1 |- ! 1 !! Weapon Virus | Malediction || 24 || Unit | All of the target's ranged weapons gain Gets Hot!. | 1 |- ! 2 !! Fleshy Abundance | Blessing || 14 || Model | Target immediately regains D3 wounds. | 1 |- ! 3 !! Blades of Putrefaction | Blessing || 14 || Unit | All of the target's ''melee weapons'' gain Poisoned (4+). Any ''model'' that already had Poisoned (Anything) on its melee weapons or attacks gets Poisoned (2+). Note the wording; the first sentence grants Poisoned (4+) to ''weapons'', while the second grants Poisoned (2+) to ''models'' who meet the specified criteria. This does not let your Plague Marines get Poisoned bolters - the Poisoned special rule on a model only applies to its melee attacks - but there are rare cases where having it on the model is better than having it on your weapons, such as when in melee with [[Jain Zar]]. | 1 |- ! 4 !! Gift of Contagion | Malediction || 48 || Unit | Roll on the following table to determine effect; unlike most powers, Gift of Contagion's effects always stack with itself. As none of entries on the table specify a minimum of 0, you can kill anything with a Toughness characteristic by spamming this power on them until you roll enough 3s that they reach T0 and die, provided you have enough Psykers (you will definitely be able to get them in range). {| class="wikitable" ! 1D3 !! Effect |- ! 1 | -1A and Shrouded. |- ! 2 | -1S and may not Run. |- ! 3 | -1S and -1T. |} | 1 |- ! 5 !! Plague Wind | Witchfire || 12 || Unit (Nonvehicle) | {{40k-Ranged-Weapon-Profile|range=12|strength=1|ap=2|type=Assault|rof=1|rules=Large Blast, Poisoned(4+)}} Note that the power of the same name in the [[Warhammer_40,000/Tactics/Psychic_101#Plague (Nurgle)|Plague]] discipline is identical except for only being WC1, so this is strictly worse. | 2 |- ! 6 !! Curse of the Leper | Blessing or Malediction || 21 || Unit | This can be cast as either a Blessing or a Malediction; when it is a Blessing, it adds +1S and +1T. When it is a Malediction, it inflicts -1S and -1T. | 2 |}
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