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====='''Raven Guard'''===== *'''[[Kayvaan Shrike]]''' - A Space Marine Captain (now Chapter Master as of Kauyon, but GW didn't bother giving him rules to reflect his new rank) with a Jump Pack and two master-crafted ''rending'' lightning claws. His special rule '''See, But Remain Unseen''' gives Infiltrate and Stealth, but only allows him to join Jump Infantry ''before'' deployment; thanks to a FAQ entry, he can legally join your Jump Infantry (which would otherwise be illegal, as Infiltrate would block him from joining them) and grants the unit Infiltrate when he does. Shrike is all about striking at the right time and place: he can infiltrate a Vanguard Vet squad near an opponent's weak point in their front line, or on a flank to wreak havoc in their back field. He is not designed to go toe-to-toe with Abaddon: he exploits weakness in the true Raven Guard way and he actually synergizes really well with the rest of his army and gets the most from their Chapter Tactics. Go hunt some skimmers, Long Fangs, or the like while your Scouts pick up other threats, and then cut back in and slaughter their front line from behind the moment your line connects. **'''Beacon of Hope (Apocalypse):''' A lesser version of the same rule that [[Azrael]] gets for his Finest Hour, but can be activated on the turn (or turn after) he arrives from reserve. Granting friendly Imperial Guard units within 24" Fearless & Counter-attack. While Fearless can be useful considering the huge amount of casualties involved in Apocalypse games, it requires you to be teamed up with Guard and so doesn't give any further benefit to Shrike's finest hour unfortunately. *'''Shadow Captain Solaq (Strike Force Solaq)''' - A limited-edition Captain with a Power Sword and a Plasma Pistol. Adding onto that, he also has a unique relic (the ridiculous face-bird) that forces anyone firing at him to test Leadership or else they can only fire snap-shots at him. This pretty much makes him a good match for Guard Tau as he manages to deny most of their shenanigans...until they begin throwing down Markerlights. *'''Shadow Captain Korvydae (Forge World)''': One of the few non-Badab War Forgeworld characters, he is a Captain with Artificer Armour, Thunder Hammer, Jump Pack, and Melta Bombs. Costing 5 points '''LESS''' than a normal Captain with the same wargear, while giving his squad Hit and Run (only if the squad is equipped with jump packs, but why would you put him in a squad without them?) and makes assault squads a troop choice! He also forces you to take at least one scout squad in your force, but that's not a bad bargain, all things considered. In short, he allows you to build a fluffy RG army while being a lot cheaper, killier, and more survivable than Shrike (which is quite sad...). Not the strongest Special Character in existence, but an excellent one for the Raven Guard. **Do note that he doesn't come with a Warlord Trait, so feel free to roll on any table you want. Like a true [[Reasonable Marine|Shadow Captain]], you should adapt your force to your opponent. **Also of note is his lack of chapter tactics. That's only natural, since he is a relic of the past and his rules were never updated (Forge World seems intent on updating all the Imperial Armour Books, so it shouldn't be long) but don't let [[That Guy]] find this out, because he will exploit the absence of the rule and use it against you, and sadly you won't be able to do anything to argue against him.
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