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====Auxiliary (1-10 per Core)==== *'''Allied Advance Cadre:''' Another shared formation. Noteworthy in that you could take them to hold home objectives for rather cheap (384 pts bare bones, 444 decent, 1588 maxed) while the rest of your army Farsight-bombs the enemy. Quite doable in a 2000 pts game. Does not provide Objective Secured, so don't completely assume any objective they're holding will stay held. *'''Firebase Support Cadre:''' The last of the shared formations, they allow you to manage the relatively few markerlights you have. They can finish what your Crisis team started, and it helps that you have a better Riptide. *'''Counterstrike Cadre:''' A Pathfinder team and three units of Fire Warriors (either Strike or Breachers) all ride Devilfish. In exchange, all models reroll failed shots against any enemy unit within 3" of an Objective, and the Devilfish gain Fast on the first turn they are on the table (this includes reserves). ** Notably, the Formation bonus applies to the Devilfish as well. If you're a fan of Devilfish and Seeker Missiles, you might as well use this Formation. The single turn of Fast allows them to move 12" and fire both missiles at normal BS, rerolling to-hit versus any target within 3" of an objective. Combined with the Dawn Blade's ability to enable rerolling armor penetration... *'''Rapid Insertion Force:''' A Stealth team, 3 Crisis teams and a Riptide unit. The Stealth team has to start on the field while the rest of the formation stays in reserve. When they deep-strike within 6" of the Stealth suits, nothing scatters AND they get Twin-Linked for the turn. H-how lewd, Farsight-senpai... - ''Notice how several formations are differently-flavored Farsight bombs? Not like that is a bad thing, tho''. This formation's benefit is riskier than the Retaliation Cadre, and the Stealth team will have a giant [[Distraction Carnifex]] target painted on it. *'''Ranged Support Cadre:''' 3 units of Pathfinders and Broadsides make the single most cheese team out there. If the Broadsides use any markerlights fired by their Pathfinders, they count as double, so they'll always ignore cover. The Pathfinders also get Infiltrate and Shrouded, but lose the latter if they ever move or fire something that isn't a Markerlight. Well, at least the Broadsides can Supporting Fire for them at full range. *'''Piranha Firestream Wing:''' Like that Apocalypse formation, these are your Four Horsemen (''ay lmao''). 4 UNITS of Piranhas, but one of them ''must'' go alone and acts as a spotter for the other 3 and nominates a unit within 36" visible to it (doesn't give up shooting). The formation gets +1BS and Tank Hunters against the marked unit. Now the turbo fondue: if any unit ends up within 6" of a Table Edge after movement, it can escape into Ongoing reserves and return with EVERYTHING REFILLED (including dead unit members). Which means they can (''and should'') spam all the drones and missiles they want. You may now proceed to hum [https://www.youtube.com/watch?v=W3bxiPKWCzU Ride of the Valkyries, if put through a sci-fi filter]. Whether it is awesome or just plain trolling depends on [https://youtu.be/LReTvx2ksUQ?t=14 your point of view]. *'''Skysweep Missile Defense:''' A Devilfish takes command of 3 Skyrays. If the flyers get within 12" of the Fish, they can fire as many missiles they want and, while the Fish lives, everyone gains 5+ cover against anything shot by a flyer (so take Disruption pods, as usual). This brings a whole new definition to [[Fish of Fury|FISH OF FURY]]. *'''Assigned Air Caste Asset:''' Grab a Sunshark or Razorshark. Nothing more to it. *'''Air Superiority Cadre:''' Grab 3 Razorsharks. They all get +1 BS against flyers. On top of that, as long as one of them is still alive, they can drop D3 Markerlights on any unit they want, just like a Fighter Ace. To make this even worse, you can automatically arrive from reserves if you find any Flyers, Skimmers or Jetbikes. Y'know, just in case you didn't have ENOUGH answers against those sorts of things. Can still get options from SoD, so take this over a CAD/ASD-bought Razorshark Wing, if you've already got Reserve rolls on lock. *'''Drone Net VX1-0:''' 4+ Drone Squads, controlled by Skynet herself. They all get Interceptor, Jink, Outflank, Precision Shot, and Split Fire. Also, as long as at least 2 squads remain on the field, '''all drones''' in your army gain +1 BS. Your Interceptor/EWO phase now has Marker support. Sorry to say, but the GW faq states that no unit can both jink and Go to Ground, so dreams of killer Roombas must now go the way of the dodo.
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