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===[[Order of the Argent Shroud]]=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:OrderOfTheArgentShroudEmblem.jpg|100px|left]] In the grim darkness of the far future, Actions speak louder than Words. These girls are [[This Guy|absolute she-bros]] and belive that the truest way to worship the Emperor is with the wars of faith they wage, not the hymns they speak. They have taken it as their duty to protect the people of the Emperor and his empire, and will fight to the bitter and bloody end to shield and aid the wider Imperium . On the tabletop, they are the most mobile shooting order. Their infantry and tanks will have the easiest time getting into Rapid fire and Melta range without sacrificing a turn of shooting. <div class="mw-collapsible-content"> *'''Order Conviction - Deeds, Not Words''': When a model with this Conviction makes a normal move or advances, it can fire its weapons as if it hadn't moved at all. In addition, you get the Guided by the Emperor's Will conviction: each time a unit with this conviction is selected to shoot or fight, you may re-roll one hit roll or one wound roll. **More maneuverability never hurt anyone. Combine with new Retributors and their ability to move and ignore the penalty to fire Heavy for incredibly mobile heavy weapons. **Eldar wish they had this, imagine running Dominion Squads with Stormbolters or Retributor Squads with Multi-Meltas and suffer no penalties. **The free re-roll is spectacular. Obviously benefits MSU lists as more units means more re-rolls. **You know how your characters are no longer affected by re-roll auras? Well now they don't need them. *'''Warlord Trait- Selfless Heroism''': Gain a 6" Heroic Intervention range, moving 6" during it, and fights first. Generally pants because of it's severely limited use. Toss it to a Palatine. *'''Relics - Quicksilver Veil:''' -1 to hit the bearer and +3" movement range. That speed boost is very worth it for the buffs, and the stealth buff is just icing. *'''Stratagems - Faith is Our Shield (1CP)''': Give a unit a 4+++ FNP against Mortal Wounds for a Phase. For one CP that's pretty damn sweet and makes for a good defense if your Deny The Witch rolls aren't going so hot *'''Tactics''' **Argent Shroud tactics can be described in three words: '''Run and Gun'''. Sisters are chronically limited in their threat range, so anything to improve that will greatly benefit them. Obviously advancing is not very consistent but that's what miracle dice are for! Stand out units are obviously Dominions and Retributors since they already are kitted for bear with heavy and special weapons that need to be up close and personal, and both of them have special rules that interact well with your conviction. Retributors can fire their heavy weapons with no penalty after moving, and can stack additional range onto their heavy flamers or multi meltas. The free reroll also makes your sisters much more accurate, especially on small melta squads. </div></div>
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