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===[[The Consortium (Warhammer 40,000)|Creations of Bile]]=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim darkness of the far future, only the fittest will survive. Thematically the Creations of Bile are a legion of twisted mutants created by Fabius Bile's experiments. Their reasons may be many, from oaths and contracts to enslavement, but all of them are dependent on the madman's butchery in order to live. Crunchwise, the Creations of Bile are a fast melee army, putting their enhanced speed and strength to good use. Sadly none of their stuff benefits Cultists, so you're out of luck if you wanted to imitate the Glandhound packs from the novels. (unless you want to try and convince your opponent your cultists are so many Steroids they count as space marines, which of you put two on one Marine base might cut mustard) <div class="mw-collapsible-content"> *'''Legion Trait: ''Experimental Enhancements'':''' Add 1 to the Movement and Strength characteristics of units with this trait, and whenever a model is slain in the fight phase, do not remove the model: destroyed models can fight after the attacking unit resolves all their attacks on a 4+. Models with a wound bracket are only considered to have 1w remaining for their attacks, though **Really solid, even if you have to lose models for it to kick in. Unlike EC, you're not locked to Slaanesh, so the +1 S stacks with Khorne, and you can still Mark of Slaanesh for your Vehicles if you really want them to pseudo-Interrupt. Just remember, Fabius Bile can't Enhance Warriors with a Mark. *'''Secondary Objective: ''Specimens for the Spider'':''' You gain VP if you kill any enemies in melee, 3 VP for characters or monsters, 2 VP for anything else. Short and sweet, with an added bonus that you gain an additional VP if you kill any {{W40kKeyword|ADEPTUS ASTARTES}}, {{W40kKeyword|SANCTIC ASTARTES}} or {{W40kKeyword|HERETIC ASTARTES}}. Let it never be said that ol' Bill wastes any supplies he's given. *'''Warlord Traits:''' *# '''Surgical Precision:''' A natural 4+ to hit in melee auto-wounds and improves the attack's AP by 1. Bile takes this one and it does some sinister work on his Rod of Torment. *#*Incredibly spicy, just note that it doesn't stack with LTGB. As per rare rules, any ability that scores more hits on a roll doesnt let the generated hits benefit from auto-wound shenanigans. *# '''Prime Test Subject:''' Add 1 to the Strength, Toughness, and Wounds of the model. *#*Stacked with the legion's traits for +2 S, which can be boosted further with a Mark of Khorne, but really, this can go great on everyone but a Lord Discordant (who will lose Character Protection if they take this). *# '''Twisted Regeneration:''' Once per game when the warlord dies, they can resurrect with d3 wounds on a 2+. *'''Stratagem:''' **'''The Master is Watching (1 CP):''' Use this stratagem in your Command phase: select a {{W40kKeyword|Creations of Bile Infantry}} unit, then select a Creations of Bile Character that is visible to the unit. Until the end of the turn, they are considered to be in range of any or all of the following auras the character has: Lord of Chaos, Aspire to Glory, Demagogue. **'''Taken Alive (1 CP):''' Use this stratagem in the Fight phase when the enemy Warlord is destroyed by a melee attack from a CREATIONS OF BILE model. Until the end of the battle, subtract 1 from all your opponent's LD; they cannot use the Insane Bravery Strat, and they cannot reroll a Morale Test. **'''Auto-Stimulants (1 CP):''' Use this strat at the start of your Charge Phase, select on CORE unit from your army. Until the end of the phase, they can advance and charge. **'''Monstrous Visages (1 CP):''' Use this stratagem in the Fight Phase on a CORE, DAEMONKIN, or CHARACTER model from your army that was selected as a target of an attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from that attack's hit roll. *'''Relics: **'''''Helm of All-Seeing'':''' Roll a d6 for every Command Point you spend on a stratagem; on a 5+ it gets refunded. ***Decent, but not an auto-take. You're spending CP for the chance of a refund, and if you ''don't'' have CP, you're shit out of luck. **'''''Hyper-Growth Bolts'':''' Can only be given to characters with a bolt pistol, boltgun, or combi-weapon. You may choose to fire this attack instead of your normal attacks, and you get one shot that automatically wounds, has an AP of 1 (lol) and a damage characteristic of '''D3+3''' (But only on non-Vehicles). ***Fucking baller when you've got a clear shot on an enemy Warlord or Daemon Prince. **'''''Living Carapace'':''' Infantry model only. Once per battle, when an attack is allocated to the bearer, you can activate the relic. All attacks allocated to the bearer until the end of the turn have a damage characteristic of 1. ***A whole lot less interesting from the previous version, that gave you a better save ''and'' gave you regeneration. Sure, this lasts for an entire turn, so everything from Tachyon arrows to Thunder Hammers are hitting like bolters, but it's often not the damage you're worried about, but the number of attacks. *'''Unique Character: [[Fabius Bile]]:''' Now that the Creations are now a bespoke faction in the 9E Codex, you aren't hosed into taking old Fabulous Bill, but he can finally benefit from his own legion's trait. Although he has lost two Rod of Torment attacks, overall he's a bit better in stats having gained Chirurgeon attacks, a 5+++ FNP with attached regen, and his Xyclos Needler being upgraded to -2 AP and 2 Damage. His combat skills were never why you take him, though. You take him because of his Enhanced Warriors ability, which lets you pick a nearby {{W40kKeyword|Traitoris Astartes Core Infantry}} unit (because those lousy cultists don't deserve shit), and roll d3 for a random +1 buff to Strength, Toughness or Attacks. **With his "assistant" of sorts, Bile's random buff becomes a bit less unreliable, as instead of adding to any result for an experiment you can instead roll twice and pick the one you want. The big drawback here is that this lackey is an actual model that can be targeted and sniped off the board. **Another noted drawback this edition is that Bill gained a bit of a bias against the marks of Chaos. He can now no longer experiment on any unit with a mark because it triggers his atheism. *'''Tactics:''' The Creations of Bile are a very fast, melee heavy army; compared to Emperor's Children, you have a lot less options so you'll probably be married to a single fighting style **The +1 to movement and strength is a welcome bonus, but comes at the cost of a mediocre warlord trait and other, better legion traits such as Red Corsairs or World Eaters. One other upside is the fact that unlike other legions, you are not limited to one particular god, which give you access to a number of useful spells and banners that other legions would be restricted from. Slaanesh and Khorne are great options for this army, again so long as you're okay with losing Fabius Bile buffs (and it's honestly not that bad, because Fabius is a random roll that requires him being close, while Marks are just always on) </div></div>
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