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Warhammer 40,000/9th Edition Tactics/Renegades And Heretics
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==Unaligned Units== The Blackstone Fortress sets have introduced a few beasties with the {{W40kKeyword|UNALIGNED}} Keyword, allowing you to pick them up in pretty much any army without issue, but possibly only in a separate detachment. They would probably fit well into a Dark Eldar Army as fluffy exotic toys, or perhaps as the personal pets of an Inquisitor or Rogue Trader. These guys are also the only way to take Janus Draik in a Matched Play game without burning CP. They don't really fit anywhere else, but in the interest of [[/tg/ gets shit done|getting shit done]], here they stay until there's enough universal stuff to choose from. '''Troops''' *'''Spindle Drones:''' For 60 points a pop, you get 4 W2, A2 MEQs with a somewhat disappointing 18" S3 pistol. Even if that weren't already a bargain, for the same reason as the Black Legionnaires above, they have a special ability similar to the Chaos Beastmen also in the pack, but much easier to manage - [[Rape|for every Spindle Drone that is wounded or dies, the remaining Spindle Drones gain +1 to their strength, damage, and AP.]] This may not sound amazing at first, but Marine players, either of the Loyalist or Chaos variety, should be used to MSU management. It should be second nature to ca/tg/irls like us to delegate wounds to a Space Marine squad, especially in the last year with our new W2 Primaris boys. If you keep them just out of trouble, which shouldn't be too hard given their T4, S4 and 4+ save, these guys can become excellent monster and character killers, becoming the suicide bomb of your dreams. Unfortunately, you can only take along a single squad of these guys at the moment, but if your gaming group is against you taking more of these guys to accompany your guardian drones, you should probably find a new gaming group. '''Elites''' *'''Ambull:''' The big bad beetle has made his debut. Clocking in at a very reasonable 70 points, this murder machine comes with a sturdy statline, with 6 Strength and Toughness, 7 Wounds and a 3+ Armour save. Combined with it's ability to regen ''D3'' Wounds each round, your opponent will have to play for keeps or this thing will never fucking die. In combat it only has it's Enormous Claws, not that it needs anything else, swinging 4 times with Strength User, AP-3 and a tooth cracking D3 damage, hitting on a very respectable 3+! But that's not all, folks! As a cherry on top, your bug can burrow underground, removing itself from play and deep striking on your next turn! Don't feel like sending it running across the field to get gunned down? Use that otherwise wasted turn to keep it nice and safe before pulling a vertical Cool-Aid Man most anywhere you please! Best part is that unlike the Spindle Drones above, you can take multiples of these nightmares! *'''Borewyrm Infestation:''' Swarms of adorable baby xeno horrors, coming in singles or a pair. Surprisingly durable, with Toughness 4, 2 Wounds, a 4+ save and Hard to Hit (-1 to Ranged attacks). They aren't overly impressive in a fight, only having 3 S3 CCW attacks, though it does jump up to AP-2 on a Wound roll of 6+. They carry the same Rapid Tunneling rule that the adult Ambull has, which is good, because they're only have a Move of 4". By no means game winners, but they are cheap as chips, only a dozen points a pop, and they could certainly Deep Strike in an unexpected place and tie up a shooty unit you don't want gunning your units down. *'''Guardian Drones:''' These bad boys clock in at 90 points for 7 wounds at T6 with a 5+++ FnP and a 3+ save, an AP-3 Havoc launcher, and a 18" D4 lascannon. If all of that wasn't enough, they also grant spindle drones around them S+3 AP-3 and D+3 to their eyeball blasters. It's really a shame about unaligned units lack of support in tournament play, because these guys would be a solid choice for a lot of odd lists. *'''The Archivist:''' The Zoats return, hurrah! Though the coming of the prodigal son was hyped up, on the tabletop the Archivist somewhat falls short, with his inclusion in an army being dubious at best, as befitting the manipulative Zoats. Statted at 5", S4/T5, 3+ BS/WS, 6W, 4A, 9Ld, and 3+, the Archivist can take a fair amount of abuse before he collapses. Ability-wise, he only comes with a 3" -1 LD aura to both enemies AND allies, which alone makes him very not very compelling to bring. This is balanced, however, with some of the sickest weapons. Stocked with an 18" melta pistol and an S10 storm hammer, he'll at least be able to kick some ass, despite his detrimental ability.
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