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===The Holy Armoury=== ====Ranged Weapons==== *'''Shotgun:''' '''No.''' We're aware it's only 1 point, but Priests are your only source of Plasma Guns, so that's what they should have if you're not giving them Storm Bolters, or nothing at all. *'''Storm Bolter:''' No wait, come back. If you've got a squad with Heavy Bolters (say a 20 girl Battle Sister squad or a Retributor squad) this can be an okay buy for your Superior. By no means mandatory, but not a bad buy, and it's handy on a Priest too. *'''Combi-Weapon:''' Comes in Flamer, Melta or Plasma form. This is actually a reasonably good buy for Superiors as well. Veteran Dominion Superiors love to take Combi-Meltas to ensure success, and small (5-6) Battle Sisters squads will benefit from the one extra flamer shot. Combi-Plasma is marginal, but could possibly be useful on a basic Battle Sister squad where their AoF offsets Gets Hot! *'''Condemnor Boltgun:''' The Condemner Boltgun is a unique Combi-Weapon that the Sisters and Inquisition get. If you hit a unit with a psyker with the condemnor shot, you cause Perils on a <b>random</b> psyker in the group. This is an Emperor sent buff, but the new randomness may cause some small grief if going against a Brotherhood of Psykers and you want to get rid of that one specific asshat. :Do note that it's strength 5 on the Condemnor shot, so if you can't reach a Psyker and your enemies all have 4+ or better anyway then you have nothing to lose (then again for 10 points you might as well take a different combi in the first place). *'''Plasma Pistol:''' The same expensive Plasma Pistol that Space Marines know and wish they could love. Not a... terrible choice for Superiors or maybe a Canoness, but not a great one. *'''Inferno Pistol:''' Range 6", S8 AP1 Melta Pistol, for Canoness and Seraphims. Not really worth 15 points, as everyone who can take it can get a Combi-Melta (more generally useful) for 5 points less or meltabombs for 10 points less. Looks reasonable on Seraphim, but there's no price decrease for buying two of them. *'''Heavy Bolter:''' Good choice for a Battle Sisters squad hanging on back on an objective, or a Retributor squad. One of our only choices that isn't incredibly short ranged, so you should probably have someone toting it in your army someplace. *'''Heavy Flamer:''' We're one of the only armies that can take a Heavy Flamer on our troops (and certainly one of the only ones who can take it on a 5 woman squad) so make the most of it. 5-10 girl squads in Immolators or Rhinos with Flamer/Heavy Flamer are excellent squad configurations Battle Sisters, and a 4 Heavy Flamer Retributor squad is another good choice. *'''Multi-Melta:''' Nah. This is a great choice on an Immolator, but on an infantry squad? Nah. It's too short ranged, we have no access to Relentless squads and its renders Retributors' Act of Faith useless. ====Melee Weapons==== *'''Chainsword:''' Free, but meh. The extra attack isn't really worth all that much, especially when you're losing a bolter for it. *'''Power Weapon:''' Comes in Sword, Axe, Maul, and Lance forms. Honestly, if you're looking here, for Priests, Canonesses or Superiors, you should probably grab an Axe. At I3, you're probably striking last already (except against IG or Tau, but you're gonna crunch them in CC already) and having S4 and AP2 will probably serve you well. *'''Eviscerator:''' Basically a two handed chainfist without the fist - powerful, but expensive at 30 points. Weigh carefully against a Power Axe and meltabombs. *'''Neural Whip:''' It's a power sword with Shred on non-vehicle units with leadership 8 or less, and if there are multiple Leadership values, use the majority (essentially making it a lightning claw against MEQs). [[Ork|Mob Rule]]? Fuck that noise. Only Mistresses of Repentance get these, which is unfortunate as they could have been a really good weapon (basic Sisters have LD 8... coincidence?). ====Special Wargear==== *'''Blessed Banner:''' Friendly units within 12" of the Banner Bearer re-roll failed Morale, Fear and Pinning tests. It's all right if you've got a ton of units and can't afford the Priests (or if for some reason you can't take the extra Detachment to include all of the extra Preachers) but that's only because it works on ALL friendly units, not just sisters. *'''Chirurgeon's Tools:''' As long as the Sister Hospitaller is alive, her unit has the Feel No Pain special rule. If you can spare the points, take one. Yes they're only for the Command Squad, yes they're only T3, but unless you're setting that squad up as a mini-Retributor squad then you're going to want them. *'''Laud Hailer:''' Lets you reroll failed Act of Faith LD tests. Mathematically, it's more likely to let you succeed on an AoF than upgrading to a Superior would, and can potentially benefit multiple units. Get it for your vehicles. *'''Rosarius:''' We all know what it does. 4++ for your squishy priests, Canoness needs to buy it (emphasis on needs). Now costs 15 points. If you take a Canoness, you are buying a Rosarius. No, do not argue. Are you still arguing? Stop it, and buy a fucking Rosarius. *'''Simulacrum Imperialis:''' Units with this can perform 2 AoF per game instead of one. Any unit that NEEDS its AoF to be useful (which, lets face it, is more or less everyone) should take these as standard. Be careful though: if the bearer dies, you '''can't''' use either of your AoFs, so if you have one of these, don't be waiting until turn 3 to attempt your first Act. But should that happen, it likely means that your other important gears (Sister Superior, Priests, HQ's, Special / Heavy weapons) are still alive and kicking, so don't burn your <strike>heretics</strike> pants if the Simulacrum gets sniped.
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