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===TotE Units=== This kill-team consists of two Fire teams. <tabs> <tab name="Custodian Guard Fireteam"> This Seek & Destroy/Security fireteam is composed of 2 of the following: *0-1 Custodian Guard Leader (if there are no other leaders) *1-2 custodian Guard Warrior *'''Custodian Guard Leader (Combat, Staunch, Marksman, Scout):''' The leader of your Custodes is little different from the basic one, and that's fine. With an OP template to work from, you won't find much else to improve upon without breaking stuff. Hell, they ignore Injured and any APL penalties! Not even space marines can brag about that anymore! *'''Custodian Guard Warrior (Combat, Staunch, Marksman, Scout):''' Your golden banana is the apex of all that there is to offer in the entirety of Kill-Team. 2+ save, 19 wounds and an APL3 means that they can easily carry out a job by themselves. Of course, you are the least-numerous force in all of the game, so you're gonna likely expect nothing but people running circles around you. **Your weapon loadouts are locked to only two: The classic guardian spear, giving better damage and infinite shooting range, and the sentinel sword, which is weaker and has range limitations on the gun but also has a 4+ invulnerable save and improved parrying power for tanking. </tab> <tab name="Sister of Silence Fireteam"> This Seek & Destroy/Security/Recon fireteam is composed of 5 of the following: *0-1 Sister of Silence Superior (if there are no other leaders) *0-5 Sister of Silence Prosecutor *0-5 Sister of Silence Witchseeker *0-5 Sister of Silence Vigilator *'''Sister of Silence Superior (Marksman, Scout):''' The Sisters of Silence aren't as tanky as the custodians. Though they only have 8/9 wounds, they get the 3+ save of space marines and plenty of different weapons. Also helping them is the Psychic Abomination rule, which shuts off psykers and makes them untouchable by psykers. The Sister Superior can pick up whatever weapons her sisters can, though she'll lack any of the honours better suited for melee in a longer-term game. *'''Sister of Silence Prosecutor (Staunch, Marksman, Scout):''' The sister with the boltgun. While not capable of covering all the space, she can fire from any distance and can deal more damage than the witchseeker's flamer. *'''Sister of Silence Witchseeker (Marksman, Scout):''' The flamer has limited range, but can cover crowds due to Torrent and has a 2+ BS. This allows you to overcome the numbers issues your sisters will likely encounter. *'''Sister of Silence Vigilator (Warrior, Staunch):''' This particular picks up a greatblade, a rather potent power sword with Lethal 5+ to grant more crits. That said, she does it at the cost of her gun, meaning that she'll need cover in order to close the distance with the opposition. </tab> </tabs>
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