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===PF Wargear=== *'''Climbing Equipment (1 EP):''' The bearer becomes a bit less burdened by climbing and dropping. Climbing up any distance up to three circles will always count as 1 circle/2" for movement and they don't require being right next to the terrain in order to climb. In addition, any drop distance they take counts as half that for movement and can drop to any level they want. *'''Drone Repair Kit (2 EP):''' Gives the bearer a special action in order to restore d3 wounds to a nearby {{W40kKeyword|Drone}} operative. Stick this onto your drone controller in order to guarantee a full 3 wounds. *'''EMP Grenade (2 EP):''' The tau equivalent of the frag grenade is equally capable of handling crowds, but the EMP rule adds an additional edge: It counts as Lethal X with X being the target's save - needless to say that this will hurt for any space marines you fight, but killing isn't a certainty. *'''Fusion Grenade (4 EP):''' Essentially a krak grenade, but its crits deal plenty of mortal wounds in order to guarantee the death of most guardsmen and the like. *'''High-Intensity Markerlight (2 EP):''' Like the marker drone, any time the bearer will slap an enemy with two markerlight tokens whenever they use the markerlight action. Whether it's to replace taking that drone or just to supplement, there's not much this won't be useful for. *'''0-1 Orbital Survey Uplink (3 EP):''' Pick an enemy operative. That target, as well as anyone within 1"/triangle of them that isn't covered by any overhanging terrain now counts as having a Markerlight, making it an excellent way to exploit those who crowd around a central model. *'''Photon Grenade (1 EP):''' Rather than a weapon, this grenade is used to inconvenience the enemy. When used, target an enemy and roll d6, subtracting 1 if the target's beyond 6"/pentagon and if the enemy's not within the bearer's LoS; on a 2+, the target loses 1 circle/2" of movement and becomes unable to dash. This can help you snatch away an objective. *'''Target Analysis Optic (2 EP):''' When shooting a target with at least one markerlight, the bearer will count them as having an additional markerlight token for some additional benefits. ====Markerlights==== Unlike with the Compendium pathfinders, your markerlights remain the major menace they're meant to be in the big game. While applying them remains the same, their effects are now cumulative with how many markerlights you stack on, though each tatget loses a markerlight token each turn. Note that these don't work on EMP and Fusion Grenades. # Re-roll one hit die when shooting. # The weapon gains the No Cover trait when shooting. # The BS of this attack is improved by 1. # You can target an otherwise-obscured enemy. # You can target a concealed enemy as if they had the Engage order unless they're hiding behind Heavy obstacles.
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