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====Zoanthrope Brood==== 50 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Zoanthrope | 3 | 4 | 4 | 4 | 2 | 3 | 1 | 10 | 5+ | Infantry | 1 Zoanthrope |- | Neurothrope | 3 | 4 | 4 | 4 | 2 | 3 | 1 | 10 | 5+ | Infantry |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *'''Brotherhood of Psykers (Mastery level 2)''' *'''Shadow in the Warp''' *'''Synapse Creature''' *'''Very Bulky''' *'''Psychic Brood:''' If a brood of Zoanthropes uses a power, it may be used as many times as there are Zoanthropes and Neurothropes in the brood. *'''Warp Field:''' Zoanthropes have a 3+ invulnerable save. '''Psyker:''' A Zoanthrope Brood always knows the Warp Blast psychic power. The unit can generate one additional power from the Hive Mind's Wrath discipline. If it is upgraded to Mastery level 3, it must generate one additional power from the Hive Mind's Wrath discipline. '''Options:''' *Mutations: (WS:5/BS:10/S:5/T:15/W:15/I:5/A:10/Ld:-/Sv:-/Psy:35*/Syn:-) ::<nowiki>*</nowiki >The price is for entire brood, instead of per model as usual. *May include up to nine additional Zoanthropes - 50 pts./model **A brood of three or more may upgrade one model into a Neurothrope for 25 pts, the Neurothope gains the additional power of Spirit Leech (this does not take up one of the known powers), a Warp Charge 1 Witchfire with a range of 24" that targets one unit and forces it to roll a leadership test on a 3d6, inflicting one unsaveable wound for each increment they fail by. For each wound inflicted by spirit leech, the neurothrope adds an additional warp charge dice to the controlling player's pool that can only be rolled to either deny or to cast warp blast. *The unit may take a Tyrannocyte or a Malefactor as a Dedicated Transport.
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