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====Elite==== * '''Kengo''' Legendary Harasser Duelist Loner Samurai equipped with Light Armor and a Katana. Cannot take Hata-Jirushi. Unit size 1-3. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost |- | 4 || 6 || 3 || 5 || 6 || 5 || 62 |} </center> ** No Thinking: Every Attack reduces enemy Defense by 1. ** Two Swords: Combat Ability, increase Defense by 1 in Combat or Confrontations. ** I Dare You: Combat Ability, improves his Attack to 3 in Confrontations. Kengo are a gamble option. Cost a fuckload of Koku, and their main use is to throw at a Unit and focus on getting them into a Confrontation to quickly eliminate any Characters in the other Unit. If they eliminate the enemy Taisho, then they've probably paid for themselves and will die. If they wipe out other Duelists who could kill YOUR Taisho, they've probably paid for themselves and will die. If you can put them against a Bushi Character who's purpose was to boost the morale of a Unit, they may be able to deal enough damage to that Unit to cause it to Run Away afterwards. * '''Yumi Kiba Musha''' Samurai Cavalry Projectile Harassers equipped with Medium Armor, a Bow, and a Katana. They can't use Hata-Jirushi. Unit size 3-10. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost |- | 5 || 4 || 2 || 5 || 5 || 4 || 53 |} </center> ** Pulling Out: Yumi Kiba Musha don't suffer penalties for the Projectile Trait due to Charges. ** Kuboraya Arrows: Action Ability, attacks Crit on 9+ and reduce target Honor by 1 for one turn. Mounted ranged support, and actually crunch to be more effective than Yumi Ashigaru so there's that, and as a bonus they aren't Heinen scum so in the rare chance they'll get bogged down you don't have to worry about them making a break for it.
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