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===Eldar/Ynnari Soup=== Ironically, in what may be a case of "is it the army or is it the tournament format," the Eldar did better at LVO 2018 than they did in any 7th edition LVO tournament. Although many other aspects about why they are so powerful are being debated, there is a general consensus on what is problematic: *'''Hard to Hit:''' The Alaitoc Craftworld grants the "-1 to be hit vs attacks >12 away" bonus that is associated with Alpha Legion and Raven Guard. Unlike Space Marines, however, their entire detachment gains this bonus including vehicles; not only that, but Eldar, in general, have a Psychic Power to grant a -1 to-hit buff, a Stratagem to do the same, and several of their units have such an ability just because. Further making Alaitoc harder to actually hit is the fact that their unique Stratagem can be used on Rangers (which normally get taken anyway to "push back" the deep strike deployment bubble) to make it so you can only hit them on 6s. *'''Not as Penalized going Second:''' Eldar is currently the only "main" faction (excluding Thousand Sons and Custodes or other "secondary" factions) with a codex that has a Reserve stratagem that is not dependent on taking a specific subfaction. Rather than having to take Tallarn or Alpha Legion or Jormugandr, any Eldar can Webway Assault without issue. Furthermore, they have a superior equivalent of the Auspex Stratagem, which helps further protect them against Deepstrike. Said stratagem can be used against any DSer and not just those that land within 12", and does not have a -1 to-hit penalty; however, said penalty is moot since it the Stratagem tends to be used by the below. *'''Dark Reapers are reliable when other units aren't:''' Dark Reapers are the only long-range unit that innately ignores all hit modifiers in the game while having two firing modes that can either reliably mow down 2-wound models or blow up heavy armour. Their leader is armed with the equivalent of two Guard Mortars if those Mortars could hit on an unmodified 3+ rerolling ones and had a -2 save mod. Furthermore, a Stratagem exists that lets an Eldar unit make a 7" move after shooting. *'''Soup and Free Actions:''' Ynnari are infamous for getting extra "out-of-phase" actions, and despite Strength from Death being nerfed so you can use each type of action once (and only once) on your game turn, they give Eldar extra utility in general. However, the real issue with Ynnari is that if you take at least one battleforged Craftworld Detachment, the Craftworld Ynnari gain access to Craftworld Stratagems, including all Craftworld-specific ones. This means if you took an Alaitoc Craftworld Eldar detachment, Saim-Hann Shining Spears in a Ynnari detachment would have access to the Saim-Hann Stratagem, a Biel-Tan Spiritseer could take the Spirit Stone of Anathlan, etc. Thankfully this got put down for the count in the 8th Edition Ynnari White Dwarf Index where strength from death was changed from free actions to a universal "Always Strike First" rule for an entire round should any unit die. *'''The Fondue:''' All of this resulted in a scenario where an Alaitoc army took several small units of Rangers to screen several two Wave Serpents, lots of small Dark Reaper units, and an allied Ynnari detachment which took a block of 10 Dark Reapers. If going second, the Eldar player could hide the Reapers in the Serpents and wait it out; alternatively, the large block of Reapers could pop out of a Wave Serpent, shoot twice (the equivalent of 20 Krak Missiles or 40 Starshot Missiles), then Fire and Fade back into the Serpent before they could be targeted. Soulburst could let a Ynnari caster use Quicken to reposition an Eldar unit as well, while a unit of Shining Spears ran inference while acting as the equivalent of Bike Terminators (Protect turning their save into 2+/3++). Whereas in the 2016 LVO (which gave the "Strength 6 Intensifies" meme), 3 of the top 8 lists were Eldar, 5 of the 8 were Eldar in 8th. Oops. *'''The Tournament Format itself:''' It's no big secret that the ITC Format and Mission packages heavily favour armies like the Eldar due to how the scoring for missions works. Eldar has always been one of the better armies for "just playing the mission" and over the years they have become very good at this alongside being able to eliminate scoring units very efficiently (Ynnari are effectively a hard counter to MSU lists in general thanks to all of the bonus actions). It's very easy to pick a bunch of Secondary Missions that the Ynnari can very easily and reliably score, and with all the extra actions that the Ynnari get? It's very easy to build up an insurmountable lead. Compare to playing just a regular pick up game of 40k with a list designed to exploit and abuse the ITC format? The lists tend to be far less dominant compared to the armies that are strongest when playing the regular Warhammer 40k format. Would an overhaul of the Format cripple the Ynnari for ITC Tournaments? No, of course not, but it would be disingenuous to ignore the Tournament Format as a reason why the Ynnari were so dominant at the 2018 LVO, especially when combined with the above.
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