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=====Swordsman===== While anyone can pick up a blade and call themselves a warrior, a swordsman is a cut above the rest. Their skill, precision, focus, and strength make sword fighting look more like a dance than a form of combat, and their degree of prowess makes them just as many enemies as friends. Swordsmen become famous, intentionally or not, through the use of their discipline, and it's not uncommon for some to hunt down particularly famous ones to best them in a duel. A swordsman needs to love the art fighting and be willing to face whatever challenges come their way to not only succeed, but survive. :'''Hit Die''': d12 :'''Requirements''': To become a swordsman, a character must meet the following criteria. ::'''Base Attack Bonus''': +8 ::'''Skills''': Reputation 5, Taunt 5, Tumble 5 ::'''Feats''': Combat Reflexes, Dodge, Martial Weapon Proficiency (any sword), Weapon Focus (any sword), Weapon Specialization (any sword) :'''Class Skills''': Balance(DEX), Climb(STR), Craft(INT), Intimidate(CHA), Jump(STR), Profession(WIS), Reputation(CHA), Ride(DEX), Spot(WIS), Swim(STR), Taunt(CHA), Tumble(DEX) :'''Skill Points at Each Level''': 6+INT modifier :'''Class Features''': Swordsmen gain no proficiency with any weapons nor armors ::'''Glamorous Reputation''': Swordsmen gain a +2 bonus on all Reputation checks ::'''Evasion''': At 2nd level, swordsmen who make a successful Reflex save on attacks that normally deal half damage on a successful slave takes no damage instead. Evasion can only be used if the swordsman is wearing light or no armor. A helpless swordsman cannot use Evasion. ::'''Style''': This is exactly like the warrior ability, but can only apply to two-handed weapons, single-weapons, or two-weapon styles while using a type of sword. ::'''Bonus Feat''': At 4th, 8th, and 10th levels, swordsmen gain a bonus feat that they meet the prerequisites for from the following list: Combat Expertise (Improved Disarm, Improved Feint, Improved Trip, Whirlwind Attack), Improved Critical, Improved Initiative, Mobility, Spring Attack, Two-Weapon Fighting (Two-Weapon Defense, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting), Weapon Finesse, Weapon Focus (Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization) ::'''Judge Opponent''': This functions exactly the same as the warrior ability. If the swordsman already has this ability from another class, they instead gain a +2 competence bonus to Judge Opponent checks. ::'''Improved Evasion''': At 6th level, swordsmen take no damage from attacks after completing a successful Reflex save, and furthermore only take half damage from such attacks on a failed Reflex save. A helpless swordsman cannot use Improved Evasion. ::'''Price of Fame''': At 9th level, swordsmen may use their base attack bonus to defend themselves when opting to use the total defense option in combat. They make a roll of 1d20+base attack bonus+DEX modifier+6 dodge bonus for total defense; if this value is higher than the swordsman's normal AC, this value becomes the character's effective AC against melee attacks for one round. Price of Fame does not affect incoming ranged attacks.
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