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===General Templates=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Template ! Effects ! Cost |- | Heavy | Dmg +25% (rounded down), CD+1, passive effect threshold -1 | +50% |- | Light | Dmg -25% (rounded up), CD-1, passive effect threshold +1 | -50% |- | Accurate | Range increment -1 | +50% |- | Low quality | Range increment +1, Mishap Threshold +2 | -50% |- |} <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> *Passive effect Threshold : If a weapon is made "Heavy", and its original passive effect threshold was 7+, it becomes 6+ *Low Quality cannot be combined with Accurate
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