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===Allies of Convenience=== *'''Imperial Guard:''' WOOOOOOOOO LOST AND THE DAMNED... sorta. In any case, strange fluff issues aside (Commissars allied with Chaos? Shut up and convert them into Apostates!), allying with Impy Guard nets you a ton of awesome tanks and a ton of <s>squishy meat shields</s> fire support. And remember, with platoons and vehicle squadrons, you don't really need to worry about how many you can take. To be fair, this is sorta why Cultists are in the book, <s>but... but... but... Lost and the Damned!</s> but Guardsmen are better at that role, <s>as well as being kind of more thematic</s> if you want thematic, take Renegades instead - if you really wanted to emulate the scrappy non-Traitor-Guard Cultist vibe, use Penal Legion Squads. Also [[Leman Russ]]es and [[Manticore Rocket Launcher|Manticores]].[[Deathstrike Missile Launcher|The biggest middle finger to imperialfags]] you can encounter is worthnoting also! *'''Necrons:''' Use to easily fill in the gaps you're army might be lacking in the anti-vehicle department. An Overlord with a court of several Res-Orb Lords and two full squads of warriors (hopefully with lightning or destruction crypteks) are durable and take down vehicles. Use them as Living Metal shields. Can also contribute a few fantastic fliers: a night scythe can put a squad of warriors and a volt-tek lethally close to an important vehicle while simultaneously burning anything else in the sky (point for point). The Doom Scythe is more of a mixed bag. While its death ray can slice apart an entire formation of tanks in one ray, your Heldrake outclasses it for anti-infantry work for five fewer points. Best answer: bring both. **If you plan to field a largely deep-striking army you owe it to yourself to check out Nemesor Zandrekh. His Phased Reinforcements ability doesn't specify 'crons only: as soon as a single enemy arrives from reserves you are within your rights to swamp it with Heldrakes, Night and Doom Scythes, and even deep-striking mutilator teams and/or Abaddon himself (all of which will be able to charge as soon as the enemy ends his suddenly-frantic turn). Be prepared for your opponent to punch you if you ever mention this tactic again. *'''Orks:''' The basic ork are like the cultists, but made worthy. Can be used to screening, in the FieldMek/"biggest ork/grot blob avaliable", (sort of) vanguard in the Warboss/Nobz/Battlewagon or the Bike Warboss/bike Nobz. Also a XBAWSHUEG blob of Lootas can do a good anti-air unit (they go usually at 5+. Going 6 is no great loss). *'''Tau:''' NEW CODEX!!!!!! Pretty good choice. First take a Cadre Fireblade and a minimum squad of Firewarriors. Followed by a MOTHERFUCKING RIPTIDE, THIS BABY WILL SHIT DOWN THE NECK OF ANY IMPERIAL DOG!!! For extra brownie points align your MOTHERFUCKING RIPTIDE to your preferred Chaos God. For extra, extra brownie points replace the giant burst cannon on your Slaanesh Riptide with a huge dildo. If you want to be a dick, take sensor towers and make any three of your squad's weapon twinlinked. Yes, it would work on any allies, not only battle brothers. Heck, you even can twinlink enemy squad just for S&G. Worth mentioning, that Broadsides with velocity trackers are near the best anti-air in the game, and one of the few capable of penetrating damn Caestus ram.
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