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===Others=== *'''Ravenwing Abductor Squadron (Death from the Skies):''' a mixed Flyer Wing of 2 Nephilim Fighters + 1 Dark Talon which must be the wing leader and gains the free upgrade. The Talon but also always benefits from the "Vigilance" attack pattern in addition to whatever pattern the flyers are flying in. Meaning as an attack flyer it gains +1 BS & Jink, for a potential BS6 due to ''Strafing Run'' Though it's weapons are Twin-Linked or scatter, so high BS values are not really necessary generally. But 3+ rerollable jink is nice. **The problem is that the Nephilim; rather than a Talon, might have benefitted from the bonuses more. Plus the Vigilance attack pattern was the easiest one to qualify for anyway, and if you lose just one flyer from the formation or one decides to break away and do its own thing then the Vigilance pattern is all you'll ever be flying, making any bonus this formation offered entirely redundant. *'''Unrelenting Hunt (Dataslate)''' - Company Master, Librarian, Tac Squad, Deathwing Terminators, Deathwing Knights, Ravenwing squad, Black Knights, and a Dark Talon. How convenient of [[Games Workshop]] to put together a formation which [[just as planned|just so happens]] to include the contents of Dark Vengeance and the Dark Vengeance Expansion....its not all good news, as this formation is pretty useless. The ability to re-roll charge ranges are great, but it's only when you face Chaos Space Marines, and the auto pass on leadership is nice but with Ld 8/9 and Stubborn, morale is hardly the Dark Angels' weak spot. Altogether not terrible, as you get relentless on your tacs & characters, but just another scam from Geedubs to push Dark Vengeance sales. *'''Librarius Conclave (Dataslate)''' - You need Ezekiel + 2-4 Librarians. Though they don't need to be deployed as a single unit and can be spread around your force. When it comes round to your Psychic Phase, you choose one model in the formation who sucks up all the collective power and automatically knows all the psychic powers of each other member within 12" of himself and in addition can harness warp charges on 3+. The downside to this is the other librarians under his area of effect cannot cast powers at all, so can cause problems with respect to power ranges and actually being able to cast things. As a final added bonus, ''Mind Worm'' doubles its range so long as there are librarians within 12" of Ezekiel, with the retooled Mind Worm, this is extremely deadly. This is a very good formation because it not only allows you to take multiple Librarians, but with good positioning, avoiding repeating disciplines ''(and accounting for Daemonology & Psychic Focus)'' you can have one psyker with knowledge of [[AWESOME|sixteen different psychic powers]] from FIVE disciplines and a pool of up to 17 warp charges available ''(not counting non-formation psykers)'' who can let rip an absolute torrent of psychic abuse to rival that of any other psyker in the game... Eldrad/Ahriman/Fateweaver can bite it. *'''Masters of the Chapter (Apocalypse)''' - Azrael + 4-10 Captains + ''"Honour Guard"''. From the outset, this doesn't look like theres a lot going for it. Azrael's Lion Helm is made redundant since all the captains have Iron Halos, and unlike Codex Marines you don't get uber wargear to beef up your captains. However, since you don't have Honour Guard the same way as Codex Marines or Blood Angels do, you can improvise with the next best thing ("Forging the Narrative" in Apocalypse suggests taking the closest relevant unit)... ie: [[Deathwing|a Deathwing Command Squad]]. This is actually considerably harder now, since they all get 4++ saves from Azrael ''(saving some expense if you don't want Storm Shields)'', Feel No Pain from an Apothecary and use of good Standards and Champions. Just don't add Sammael to the formation since it will screw him over. *''' [[Deathwing|Deathwing Redemption Force]] (Apocalypse)''' - Belial and 6 Squads of regular Deathwing & 4 Squads of Deathwing Knights. This is one of the most badass formations available. You don't need "full" squads, so can get away with having a formation of around 50 men ''(which is therefore smaller than the 1st company formation)''. EVERYONE in the formation gets Rending USR on ALL attacks, shooting and melee, making them horrifying. Also, no-one can take look-out-sir rolls against this formation, so there is literally no-where to hide from these guys. Most likely replaced by the Lion's Blade DRF which instead grants them "Battle Focus" and gives them back Preferred Enemy: Chaos Space Marines. *'''[[Ravenwing|Ravenwing Huntmasters]] (Apocalypse)''' - 5 FULL Ravenwing Attack squadrons + 1 squad of Black Knights + as many Darkshrouds as you like. Both of the shrouds effect ranges are doubled for the game and also you may turbo-boost and still shoot once per game. It's an okay formation if you have enough Ravenwing, which is the problem. That's a lot of bikes.
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