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Warhammer 40,000/8th Edition Tactics
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===Dice Roll Maths=== *It is almost always better to re-roll dice than to get +1. For instance, re-rollable 4+ has almost a 10% edge over 3+. **The exception is re-rolling 6's, which is 1/36 worse than 5+. **Because of how people throw dice, a re-rollable 2+ has a lower chance than math suggests. People tend to use the same rolling motions, which means those dice often end up in the same position ("1" both times). So use a dice tower or roll your dice more thoroughly for a longer period of time in order to increase randomness and adherence to estimated made via mathhammer. **The only time you want a +1 To Hit instead of a re-roll is with Overcharged Plasma weapons or effects that proc off of 6+'s. *The average roll on a D6 is 3.5 *The average of 2D6 is 7, 3D6 is 10.5., and 4D6 is 14 (add 3.5 for each die you roll). *Picking the highest of two dice adds about 1 (actually .9722....) to the average roll. *4+ re-roll 5+ is the same as 3+. *Re-rolling 1s is always equivalent to multiplying your odds of succeeding by 7/6, which means, additively speaking, it's better the higher your original odds are: you'll get an extra success in every 12 dice for a 4+, 9 dice for a 3+, and slightly more than 7 dice for 2+ (actually 7.2). **Re-rolling all failures has a larger benefit the lower your original odds; you'll get an extra success every 4 dice for a 4+ base, every 4.5 (i.e. 2 successes every 9) for a 3+, and every 7.2 for a 2+. *The odds of getting a 9 or more on 2d6 is 10/36, a little less than a third (27.78%). Re-rollable, it's a bit less than half (47.84%) *And, if you're into it, there's [[MathHammer]]. *GW dice are not mathematically fair! This set of mathematical data presumes you are using perfectly balanced casino dice which are. See following for details. http://www.dakkadakka.com/wiki/en/That%27s_How_I_Roll_-_A_Scientific_Analysis_of_Dice [[Category:Warhammer 40000 Tactics(8E)]] {{Warhammer_40k_Tactics}}
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