Editing
Warhammer 40,000/8th Edition Tactics/Chaos Knights
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Knight Despoiler=== Unlike the loyalist Knights, there are no pre-set patterns: you pay for the chassis with 2 melee weapons by default and can swap either of them for the weapon(s) you want, with the sole exception that you can't take 2 of the same melee weapon (not that you'd ever want to do this). 24 wounds and a 5++ invuln against shooting, so it isn't leaving the tabletop any time soon, but a fully kitted-out (with huge gun and carapace weapon) one costs even more than a (cheap) Lord of Skulls and doesn't regenerate. It's at its best against an opponent that has lots of tanks or other huge things needing a lot of killing. Because you have more flexibility in choosing weapon arms, a properly kitted out ranged Knight should ''always'' outperform an Imperial one, sans buffs, because unlike them, you can double up on the same gun arm - for example, you can take the incredible double avenger combo, which they can't. The stock melee loadout they ''can'' take, so no advantage, there, and by and large, any combination of melee and gun or two different guns, they can field - Chaos' big advantage here is only when doubling up on the same gun. They are also powerful, if costly, [[DISTRACTION CARNIFEX|DISTRACTION CARNIFEXES]] that can keep most enemy anti-tank fire off of your other units. Like rhinos. Rhinos filled with berserkers. There's an argument for every kind of weapon, but the absolute best is a pair of Avenger Gatling Cannons as stated above. It'll chip wounds off other knights and vehicles and it'll absolutely destroy horde units, too. *With the Codex, a Knight Despoiler kitted out like a Knight Gallant now gets the buffs the loyalist Gallant got in their Codex (i.e. an extra attack and WS 2+), although they cost more points before weapons than other Despoiler loadouts.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information