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===[[Order of the Bloody Rose]]=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:OrderOfTheBloodyRoseEmblem.jpg|90px|left]] In the grim darkness of the far future, True devotion is proved with blood. The Order of the Bloody Rose embody all the bristling hate and anger that Sisters are known for. They slaughter, kill and purge any thing heretical with a level of seething hatred they make the [[Black Templars]] look calm. On the tabletop, They are the most cc focused order. [[Khorne|Aggression]] is rewarded with more attacks and getting AP on their fists. Stack more CC buffs then teach them the [[Khorne|fury of the Emperor]]. The expanded rules from Warzone Nachmund have also given them a bit of a martyr theming, letting sacrifices offer a bit more. <div class="mw-collapsible-content"> *'''Order Convictions - Quick to Anger:''' Units with this {{WH40Kkeyword|<ORDER>}} gain +1 attack when they charge/are charged/perform a heroic intervention. You also get the Orders Minoris conviction Holy Wrath: Melee weapons get additional -1AP when the unit charges/is charged/does a heroic intervention. **This trait obviously makes your melee units even better , as Repentia, Celestian Sacrosants, and Zephyrim all get extra attacks to kick the shit out of what they ran into (Penitent Engines and Mortifiers do not have the <ORDER> keyword). The less scary part of the trait is the additional AP-1 on all melee weapons (including your SU AP0 D1 "bare hands"). And as if that wasn't enough, this trait affects your relics (the Blessed Blade of ass-kicking is now AP-4). [[Rip and Tear]], **This trait also makes your non melee units passable-good (if not exceptional) in combat, with -1 AP and +1 A, and with the stratagem 'Tear Them Down" in the back pocket... you might not be able to push off elite melee troops, but you can cut down some low to mid level chaff. *'''Warlord Traits:''' **'''Blazing Ire:''' +1 Attack and can Advance and Charge. Not bad, but generally Righteous Rage is more interesting for a beatstick, since it helps to compensate for low Strength. **'''Fiery Example:''' The warlord gains +1 to wound enemy characters, which is always welcome. They gain two miracle dice whenever they kill an enemy character. **'''Incandescent Reprisal:''' 5+++ and if once per phase can shoot/fight back once per phase when shot at or was fought and lost any wounds. **'''Red-Handed Castigator:''' {{W40kKeyword|Warlord}} can reroll all hits if she made a charge move, was charged or made a Heroic Intervention and if she destroyed any enemy unit then the Miracle Dice for Vengeance at the end of the phase will be an automatic 6. *'''Relics:''' **'''Armour of True Sacrifice:''' Improves the bearer's save to a 2+ and gives them a miracle die during a turn where they lose at least one wound. **'''Beneficence:''' Replaces a chainsword. S+2 AP-2 D1, A+3 instead of just A+1, with ''another'' +1d3 (total A+3+d3) when you fight a unit with more than 6 models within 3". One-wound models suffer critical existence failure when she charges, while marines are going to be fighting for their lives. **Remember, a default canoness will tear through most things that don't have invuln saves or ways of ignoring wounds. She's amazing when she gets the charge off and terrifyingly brutal when you have some extra buffs on her. However, just because she can murder marines in her sleep, it doesn't mean you should go off and charge marines willy-nilly. She's a blender, not a semi. **'''Mina's Wrath:''' Replaces a Power Sword, S+2 AP-3 D2 and deals 2MW instead of other damage on a nat 6 to wound. **'''Icon of the Crimson Martyr:''' Gives {{W40kKeyword|Order of the Bloody Rose Imagifier}} +1W and extra ability, that gives additional Miracle Dice if any {{W40kKeyword|Order of the Bloody Rose Core}} units were destroyed within 6" of it. Not an Aura ability, so good luck turning this of. *'''Stratagems:''' **'''Scourge of the Penitent (1/2 CP):''' In your Command Phase {{W40kKeyword|Order of the Bloody Rose Repentia Superior}} can pick a unit of {{W40kKeyword|Sisters Repentia}} and give them +1 to Charge rolls 'till the end of the turn. 2CP if unit has 6+ models. **'''Clear the Flanks (1 CP):''' Pick an enemy unit within 6" of battlefield edge in your Shooting phase. All your {{W40kKeyword|Order of the Bloody Rose}} units re-roll 1s to wound against it. **'''Outrage of the Matriarch (1 CP):''' When {{W40kKeyword|Order of the Bloody Rose Character}} fights, give her +1 to wound and extra -2 AP on a natural 6 to wound against unit that has more Wounds then her. **'''Carry Forth the Faithful (1/2 CP):''' Pregame move for your transtport, if it has someone other than {{W40kKeyword|Dominion Squad}} embarked. Can be used only once and costs 2 CP if unit inside is either {{W40kKeyword|Retributor Squad}} or {{W40kKeyword|Sisters Repentia}}. **'''Savage Twist (1 CP):''' When {{W40kKeyword|Order of the Bloody Rose Infantry}} unit fights, give it +1D on all Melee weapons except Close Combat Weapon (hands). **'''Fuelled by Rage (1/2 CP):''' Pick one {{W40kKeyword|Order of the Bloody Rose Core}} unit that's being shot at. Whenever a model from this unit dies, they can hold on for a little bit longer on a 4+, letting them fire their gun once before dying. This costs 2 CP for Retributor squads, which you'll be feeling the most by having the big guns. **'''Catechism of Wrathful Defiance (1/2 CP):''' In your Command phase pick one {{W40kKeyword|Order of the Bloody Rose Infantry}} unit. If enemy unit is both within 6" and targets aforementioned unit enemy has -1 to hit malus. **'''Tear Them Down (1 CP):''' Use at the start of the Fight Phase, choose a unit. Attacks made by that {{W40kKeyword|Order of the Bloody Rose}} unit auto-wound on a 6 to hit. A Bloody Rose repentia squad is already scary enough, now imagine some of those hits not having to worry about wounding now. ***Dedicated melee units like Zephyrim, Celestian Sacrosants, Sisters Repentia, and a Canoness armed with '''Beneficence''' or the '''Blade of Admonition''' are the obvious recipients of choice, but don't be hesitant to use this with other units as well. **'''Wade into the Foe (1 CP):''' Pick one {{W40kKeyword|Order of the Bloody Rose Paragon Warsuits}} unit that charged. For that fight phase, they can score an additional hit on a 4+ to hit against an enemy unit of 6+ models. *'''Tactics''' **In general, playing Bloody Rose transforms your army from a midranged force with some melee options into a melee force. The extra AP and attack on the charge unlocks a lot of units that otherwise have only middling potential - Sacresants with maces deserve special attention here. Play Bloody Rose if you plan on building around any melee Sisters units. If you don't want to play Bloody Rose, consider using the Ministorum units that don't get Order benefits anyway for your melee. </div></div>
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