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Warhammer 40,000/9th Edition Tactics/Chaos Daemons
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====<span style="color:#387439;">Fortification</span>==== *'''[[Feculent Gnarlmaw]]:''' New Nurgle-themed scenery thing, which is treated as a terrain feature after it's set up. Costs 95 points but isn't a model. {{W40kKeyword|Nurgle Daemons}} within 7" can fall back or advance and still be able to shoot and/or charge in the same turn, any {{W40kKeyword|Legiones Daemonica Nurgle}} unit completely within 6" that is not a {{W40kKeyword|Vehicle}} or a {{W40kKeyword|Monster}} gets what amounts to light cover, {{W40kKeyword|Chaos Character}}s within 7" can re-roll any dice when summoning {{W40kKeyword|Nurgle Daemons}}. and at the beginning of each turn you have to roll a die for each non-{{W40kKeyword|Nurgle}} unit within 3", dealing to each unit a mortal wound on a 4+ and D3 mortal wounds on a 6 (so 0.67 mortals on average). **Plaguebearers are now specifically blessed by having one, as each command phase lets one pack of them within 6" roll 7d6, with each 6 resurrecting a Plaguebearer at max wounds. Considering that they're now quite tanky as hell, you now have a decent strongpoint to use as a reinforcement spot. **Obliterators are {{W40kKeyword|Nurgle Daemons}}. Deploy them next to a Gnarlmaw to get a unit with a 2+ armor save that ignores the first two points of AP. They may not have Disgustingly Resilient, but they're still tough bastards that can spew out a lot of much-needed dakka. Better yet, make them Iron Warriors, for rampant technovirus and the strat to reduce incoming AP by 1. Congrats, you have a 2+ vs lascannons! **If you intend to summon Nurgle Daemons, take a Fortification Network with one of these. It'll help you summon said Daemons and will also give the summoned Daemons the standard Nurgle detachment buffs once they're on the table.</div></div>
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