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===TS Tactics=== *'''[Annual2019] Vengeance For Prospero (1CP):''' Use this Tactic at the start of the Fight phase. Until the end of the phase, the Death to the False Emperor ability generates additional attacks on hit rolls of 4+ instead of 6+ for attacks made by models from your kill team that target a {{W40kKeyword|SPACE WOLVES}} model. **Are you ever going to use this? Probably not. Still something to keep in mind when playing against dogs, though. *'''[Annual2019] Guided By the Past (1CP):''' Use this Tactic when you choose a model from your kill team to shoot in the Shooting phase, or fight in the Fight phase. Until the end of that phase, you can re-roll hit rolls for attacks made by this model that target enemy models that have already been chosen to shoot or fight this phase. *'''[Core/Elites] Veterans of The Long War (2CP):''' Use this Tactic when a {{W40kKeyword|RUBRIC MARINE}} or {{W40kKeyword|SCARAB OCCULT TERMINATOR}} from your kill team is chosen to attack in the Shooting or Fight phase. You can add 1 to wound rolls for the model’s attacks that target {{W40kKeyword|IMPERIUM}} models, until the end of the phase. *'''[Core] Sorcerous Focus (2CP):''' Use this Tactic at the start of your turn in the Psychic phase. Pick a {{W40kKeyword|PSYKER}} model from your kill team that is within 2" of at least two other models from your kill team. Add 6" to the range of this model’s Psybolt psychic power, until the end of the phase. ** Gets your Psybolt to 27" with the Brotherhood of Sorcerers ability. Good if you prefer to keep your enemy at arms length for the first and second battle round, but still want to get in those mortal wounds! *'''[Annual2019] Webway Infiltration (Reserve) (2CP):''' Use this Tactic at the end of the Movement phase. Choose up to three models from your kill team that were set up in Reserve. Set one of those models up anywhere on the battlefield that is more than 5" away from any enemy models, and then set up any remaining models within 2" of that model, and more than 5" away from any enemy models. *'''[Annual2019] Ritual Slaughter (1CP):''' Use this Tactic at the start of a Shooting phase or Fight phase, if exactly 9 enemy models have been taken out of action during the course of the battle. Until the end of that phase, re-roll failed wound rolls for attacks made by models from your kill team. *'''[Annual2019] Power of the Cabal (2CP):''' Use this Tactic when a model from your kill team attempts to manifest a psychic power, before taking the Psychic test. Add 1 to the result of that Psychic test for each friendly model (other than shaken models) within 3" of the model attempting to manifest the psychic power. **Got a big clump of melee with your Sorcerer touching a Terminator/Lychguard/Paladin/Custodes? Pop this, get an easy D3 blast. Also remember that RAW, "each friendly model" counts itself! *'''[Annual2019] Guided by the Future (1CP):''' Use this Tactic when you choose a model from your kill team to shoot in the Shooting phase, or fight in the Fight phase. Until the end of that phase, you can re-roll hit rolls for attacks made by this model that target enemy models that have not yet been chosen to shoot or fight this phase. *'''[Core/FractalBlades/Annual2019] Hungering Warpflame (1CP):''' Use this Tactic in the Shooting phase, when you choose a model in your kill team to shoot with a warpflamer, heavy warpflamer or warpflame pistol. Until the end of the phase, you can roll two dice when determining the number of attacks made by that weapon, and pick the highest result. **This is insane on a demolitions specialist. **The Fractal Blades printing of the tactic card added the Heavy Warpflamer which wasn't in the game when the Core Manual was printed. This was promptly forgotten about when the tactic was reprinted in the Annual. As Annual explicitly supersedes all previous printings, this technically makes it no longer a valid target... but you should ignore that because its an obvious and stupid mistake. *'''[Core] Cycle of Slaughter (2CP):''' Use this Tactic at the end of the Fight phase. Pick a {{W40kKeyword|TZAANGOR}} from your kill team – that model can immediately fight an additional time. *'''[Core] Malicious Familiar (1CP):''' Use this Tactic at the end of the Movement phase. Pick an enemy model within 1" of your Leader and roll a D6. On a 4+ that enemy model suffers 1 mortal wound. **Identical in operation to the Heretic Astartes and Death Guard stratagem, except this one, only cost 1CP rather than 2. *'''[Elites] Teleport Strike (Reserve) (1CP):''' Use this Tactic at the end of the Movement phase. Choose up to three TERMINATOR models from your kill team that were set up in Reserve and set them up anywhere on the battlefield that is more than 5" away from any enemy models. *'''[Core/Elites] Immovable Automation (2CP):''' Use this Tactic when a Rubric Marine, Rubric Marine Gunner, Scarab Occult Terminator or Scarab Occult Gunner from your kill team is taken out of action. Roll a D6. On a 4+ that model suffers a flesh wound instead.
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