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Warhammer 40,000/Tactics/Kill Team(8E) Imperium
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====Sanctic Discipline==== Exclusive to the Librarian, with the exception of Hammerhand, which is also available to the Brotherhood Champion *'''[Elites] Gate of Infinity (Warp Charge 6):''' Pick a friendly model within 8". Move it somewhere more than 5" from an enemy. This model is not considered to have charged or been charged in the next Fight phase. **Teleport a model. Essentially its a deep strike without having to go into reserve in the meantime, and thus not limited to the 1/2 points rule. Definitely useful for all the same reason Reserve tactics are. But the Charge/Been Charged mechanic is just weird because it should rarely if ever apply. You must be more than 5" away and thus not in a fight for it to matter. It's after the Movement phase so you can't get charged or Heroic Intervention-ed after you teleport. It doesn't give you back pistol shooting if you got charged, or normal shooting if you charged, as it only affects the Fight Phase. Just odd. *'''[Elites] Sanctuary (Warp Charge 6):''' Pick a GK model within 8". That model gains a 5++ save until the next psychic phase, unless it already had an invulnerable in which case it improves by 1 to a max of 3++. **Says GK model, not friendly model. So can be used on another player's models in Multiplayer or Battle Brother missions.
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