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Paragon Path
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===Anathema=== This path is very conflicting between intent and practicality. See, a lot of the features key off Charisma, a secondary used by Telepathy Psions, yet the fluff and powers all talk about reshaping reality and shutting down enemies. ''Entropic Recovery'' has you deal psychic+necrotic damage to those nearby when you use a surge, ''Eroding Action'' uses an AP to deal vulnerability to psychic+necrotic whenever you use an AP to hit an enemy (and that's quite specific to find), ''Paragon Power Points'' give the mandatory +2, and ''Abhorrent Devotee'' gives one of two effects if you use an at-will while out of PP: Either you +Cha deal extra necrotic damage (odd roll) or you pull the target a space (even roll). Scattered Discorporation makes the target insubstantial as part of the attack (baffling as it sounds) before shoving them away, hurting anyone in the way of the ghostly enemy while the Augment 2 just boosts the range of this throw. ''Magical Disruption'' just dispels any summons or zones (a power the Wizard gets by level 6 rather than level 12 using a specific PP) and locks the enemy into basic attacks for the turn. Oblivion Sphere is an enemy-lockdown that restrains the target while dealing ongoing damage to the target and those nearby that doubles while the target is bloodied (though the ongoing damage is lessened on a miss), but both are solved by one save. If you decide on this path, you need to have a very specific reason to take this. None of the powers exactly stand out among the paths and the Cha focus is just confusing.
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