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== The Map == The world is pretty normal- it is a round world with a single moon, and a normal sky. There are however various pocket dimensions that exist that aren't as normal looking. '''-The Order Mainlands:''' The area with the most focus, and where most of the conflict takes place, the most Eurofantasy region, but in a twist is eastern oriented. It has roughly for quadrants, and some adjacent subcontinents to it, and represents the Orders powerbase. The Southeast Corner is the most powerful, culturally dynamic and richest region, where the Order has it's capital. It's based largely on classical and southern European cultures. To the northeast, separated by the haunted Sea of Knights are a series of poorer wilder kingdoms that are hit the worst by the regular demon invasions. Based on Gothic and Northern European cultures. The Demon Lord has made it halfway into this region, with a number of client-states in the region, and some various neutral states trying to stay out of the conflict. To the west, separated by a series of mountain ranges, are a series of plains, where civilization is sparse and spread out, and many wild monsters roam. Other subregions include the Great North (Viking Land invaded by the Ice Queen, ally to the Demon Lord) and a series of Islands governed by Order-Aligned Dragon Knights. '''-The Far West:''' Fantasy NOT!America, home of feathered Dragons. These rule over various wealthy empires, and antagonize the peaceful tribes who are skilled Dragon Hunters. The region is connected to the Mainlands by land route, separated by a massive canyon, but trade routes are opening up between the regions. '''-The Desert Continent:''' NOT!Arabia, with resurgent NOT!Egyptians. It is Order aligned mostly, but the Order's presence is centered mostly on the coast, across from which lay the Mainlands, with the inland deserts being the realm of monsters. Ancient ruins dot the sands, home to the sleeping half-god pharaohs (now monsters) who seek to rebuild their empires. On the other side of the vast desert lay the Opal Kingdoms, where Aboriginal monsters live. To the west is the Land of Exotic Pelts, home to exotic brown monstergirls, and wealthy empires of salt and gold. '''-Zipangu:''' The land of Samurai's and Kimono's. The land as a whole is rather Coexistance-minded. It is an island archipelago that is within relative proximity to the Order Mainlands, and burgeoning traderoutes are increasing contacts between the two regions (the Demon Lord herself is a rather big weeb). In terms of religion, it worships the Gods of the Order, but it doesn't ascribe a hierarchy to them, and in addition to them worship local monsters and spirits in a form of canonized folk religion. '''-The Mist Continent:''' A mysterious land (NOT!China) that is far from the rest of the civilized world, currently locked in a threeway war between the Pro-Corruption Faction, the HFY faction, and the Coexistance Faction. '''-Pocket Dimensions:''' Dimensional rifts not necessarily bound to conventional geography. The largest of these seem naturally occurring, as for the case with Heaven and the Feyrealms. Others are extremely small, including rooms used by Genies, or within bags of holding, but are still uncommon. Several Lilim (the Demon Lords Daughter) have created their own Pocket Dimensions, the size of small continents representing the upper limit of Mortal creation, where they rule over new varieties of perverse monsters. Used to cordon off some more outlandish parts of the setting. There also exists a cottage industry of creating magical retirement homes in pocket dimensions the size of a few acres for monster couples.
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