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===Army Special Rules=== *'''Disruption (X+):''' The common rule for arc weapons, this gun will deal instant Glancing Hits on Vehicles and auto-wound Dreadnoughts and Automata on an X+ To Hit. If you played in the pre-8th days of 40k, this rule should be giving you uncomfortable shudders of the old gauss guns. Unlike Haywire these wounds do not get beyond the base AP of the gun, so while vehicles will melt as usual dreadnoughts will get their 2+ save and be the bane of your general existence. *'''Data-Djinn:''' Weapons with this rule will not hurt any enemies that lack the Vehicle, Automata or Dreadnought unit types. *'''God-Engine:''' Your Titans are all-out immune to psykers and Cybertheurgy, not to mention ''Haywire'' and ''Disruption (X+)'' - any weapons using those rules must use their base Strength to wound your Titans. In addition, any units within 12" of a ''God-Engine'' count as ''Fearless'', which is a serious buff for your troops. *'''Paragon of Metal:''' The special character upgrade for a lone ''Automata (Cybernetica)'' unit. This unit replaces the ''Cybernetica'' sub-type with the ''Paragon'' sub-type, giving +1 to Wounds and WS, ''It Will Not Die (4+)'', ''Precision Strikes (4+)'', ''Precision Shots (4+)'' and ''Rampage (2)''. [[Awesome|Simply put, this is a Primarch made of steel.]] *'''Patris Cybernetica:''' Allows the Independent Character to join Automata or units with the ''Monstrous'' sub-type. Note that this won't work on anything else with the ''Monstrous'' sub-type or Automata type, meaning your Archmagos Prime or Magos Dominus on Abeyant can't fly alongside their pet Vulturax despite wishing to. *'''Reactor Meltdown:''' As expected from a Titan, if it gets dealt catastrophic damage, it explodes in fantastic fashion. ''Magna'' (reserved for the Warhound) makes the explosion deal Destroyer hits, ''Major'' makes those Destroyer hits AP2 and ''Maxima'' (for the Warlord) doubles the range of this explosion.
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