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===Battle Traits=== *'''Beastherd Ambush:''' You can set up a '''Beasts of Chaos''' unit into ambush as a reserve unit instead of setting them up on the battlefield as normal. At the end of your first and second movement phases, you may place them within 9" of the board edge and more than 9" away from any enemy models. Add 1 to charge roles for units that arrived from reserve that turn via Beastherd Ambush. Models that are still in reserve at the start of the third battleround are slain. **specifically notes that this ability allows you to place your entire army in reserve instead of setting them up on the table. So definately somthing to consider. Also much improved as now it applies to everything rather than just Brayherd units like in the past. Also while obviously bad to lose units their are abilities that may even encourage you to keep them in reserve even if slain. More on that below. *'''Masters of the Winderness:''' In your hero phase if your general is in reserve at the start of that phase you recieve 1 additional command point in addition to any else you get. *'''Rituals of Ruin:'''A unique set of heroic actions you may carry out in addition to the usual heroic actions you get. You can only carry these out in your hero phase specifically, however you can carry out all of them in the same phase though each must be carried out by a different hero. If you choose to carry out a ritual you must allocate Dd3 mortal wounds that cannot be negated to that hero or to another friendly Beasts of Chaos unit within 3" of the hero. If the mortal wounds slay the hero than the heroic action has no effect. In addition in your hero phase you can carry out '''ONE''' of the heroic actions listed with 1 friendly Beasts of Chaos hero that is in reserve. If you do so that hero automatically takes Dd3 mortal wounds that cannot be negated. Again if these mortal wounds slay the hero the heroic action fails. If the heroic action instructs you to pick an enemy unit, pick a point on the battlefield edge and the effect is counted as coming from that position. If the Heroic action calls for picking a friendly unit the hero can only pick itself as the beneficiary of the ritual of ruin. Rituals are listed as follows: #'''Warping Curse:''' Pick one enemy unit within 12" of the Beasts of Chaos Hero carrying out this heroic action. That unit suffers Dd6 mortal wounds. #'''Blood Taunt:''' Pick one enemy unit with 12" of this hero carrying out heroic action that is more than 3" from all friendly units and is visible to the hero. Your opponent must move 2d6" with that unit toward the hero carrying out the heroic action and end as close as possible. They must also end more than 3" from all friendly units. #'''Brand of Wild Fury:''' Pick one Beasts of Chaos Hero wholly within 12" of the hero carrying out this heroic action. All friendly Beasts of chaos units have a ward of 6+ while they are wholly within 12" of that hero. #'''Alphabeast Instinct:''' Pick one friendly Beasts of Chaos unit wholly within 12" of the hero carrying out this heroic action. Do not take Battleshock tests for that unit this turn.
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