Editing
Age of Sigmar/Tactics/Chaos/Maggotkin of Nurgle/old/2ed
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===<span style="color:#387439;">Battle Traits</span>=== All Nurgle allegiance armies benefit from the following rules: '''Cycle of Corruption:''' Nurgle is life, Nurgle is love, and Nurgle loves to share all his gifts. At the start of the battle - after deployment but before the first turn - the Nurgle player rolls a die to decide where the Cycle of Corruption begins. There are seven Stages of Corruption; the 7th stage being locked from the initial throw (which is good, as it is a healing one you most likely won't need yet). Each stage will provide you with a buff for your {{AOSKeyword|NURGLE}} units or debuff to your opponent's non- {{AOSKeyword|NURGLE}} units. At the start of each subsequent battle round the Cycle will progress by one step. For example: if your initial roll is a 3, then you will benefit from ''The Burgeoning'' during the first battle round, ''Plague of Misery'' during the second battle round, and so on. You can either let the Cycle progress or try to change it with spells or abilities. Either way, try to plan ahead because you know which benefits you will get in the following battle rounds. #'''Unnatural Vitality''': The first stage adds 2" to the Move characteristic of all {{AOSKeyword|NURGLE}} units. A really good one to offset your slower units (looking at you, ''Blightkings'') and getting them into battle quicker. #'''Fecund Vigour''': The second stage adds 1 to the wound rolls of all {{AOSKeyword|NURGLE}} units during the combat phase. #'''The Burgeoning''': The third stage is one that affects all units (yours and your opponents) as each unit within 1" of a terrain feature the start of your hero phase will suffer 1 mortal wound - or heal 1 if they're '''NURGLE''' - on a 5+. #'''Plague of Misery''': The fourth stage forces re-rolls of 1 for battleshock tests for your opponent, {{AOSKeyword|NURGLE}} excluded of course. #'''Nauseous Revulsion''': The fifth stage forces enemy units to re-roll wound rolls of 6 during the combat phase. Enemy {{AOSKeyword|NURGLE}} units are, once again, excluded. #'''Rampant Disease''': The sixth stage allows you to pick D3 different enemy units at the start of your hero phase (guess which units you can skip) that are within 12" of each other. Each unit will then suffer D3 mortal wounds. #'''Corrupted Regrowth''': The seventh and final stage will allow all {{AOSKeyword|NURGLE}} units to heal D3 wounds at the start of their hero phase. Note that this does include your opponent's units, even if they don't field a Nurgle army. '''The Garden of Nurgle:''' Mimicking the Sylvaneth, the forces of Nurgle can now plant their own terrain pieces. After setting up terrain but before choosing a territory, each Nurgle army can place one Feculant Gnarlmaw anywhere more than 1" from any other terrain feature. Since they allow all '''NURGLE''' units within 7" to both run and charge in the same turn be sure to drop it off where you would benefit from this, but as mentioned above be careful in mirror matches. '''Summon Daemons of Nurgle:''' Gone are the days of any {{AOSKeyword|CHAOS WIZARD}} summoning hordes of {{AOSKeyword|NURGLE DAEMONS}} to join their ranks and instead there is a new system: collecting and spending contagion points as a Nurgle army. In each of your hero phases a {{AOSKeyword|NURGLE}} army collects contagion points in the following ways: * Any friendly {{AOSKeyword|NURGLE}} models in your own territory nets you 3 points a turn. * Any friendly {{AOSKeyword|NURGLE}} models in your opponent's territory nets you an additional 3 points a turn. * Being free of enemy models in a territory nets you an addition 1 point for that territory. * Each Feculant Gnarlmaw nets you an additional D3 points if there are no enemy models within 3" of it. Right off the bat, you will most likely be earning 3 or 4 +D3 contagion points for having no enemies in your territory - you are buying that Gnarlmaw, aren't you? (although if the enemy takes the first turn there's a fair chance they will be in your territory, depending on mission map). Coming as no surprise, different abilities will allow you to earn more contagion points during a turn. Some heroes (such as the Lord of Plagues or Epidemius) have been reworked to play into this. To summon the daemons, all you have to do is look it up in the list and deduct its cost from your total points; unlike Khorne's Blood Tithe, you will be able to keep what you don't spend. There's no cast roll required, just place the summoned unit within 12" of a Gnarlmaw or '''NURGLE HERO''' and more than 9" from any enemies. Note that this list contains units in different sizes (Plaguebearers come in 5, 10, or 20), includes nearly all of Nurgle's daemons from Nurglings to a Great Unclean One (sadly no Soulgrinder, boo), and includes new Gnarlmaws (at the cost of Nurgle's favorite number). <s>Lastly, don't forget that placing new units will cost reinforcement points in Matched Play, though you'll be happy to know the Gnarlmaws only cost contagion points (because you didn't already buy/converted 7, did you?).</s> Yeah, forget that. Age of Sigmar Second Edition baby! No more reinforcement points needed for summoning. This makes contagion points (and Gnarlmaws) much more important. Contagion points can be used to summon Daemons of Nurgle From The List Below: #'''1 Great Unclean One ''': 28 Contagion points #'''1 Horticulous Slimux ''': 21 Contagion points #'''3 Plague Drones ''': 21 Contagion points #'''20 Plaguebearers ''': 21 Contagion points #'''1 Poxbringer, Herald of Nurgle ''': 14 Contagion points #'''1 Sloppity Bilepiper, Herald of Nurgle ''': 14 Contagion points #'''1 Spoilpox Scrivener, Herald of Nurgle ''': 14 Contagion points #'''10 Plaguebearers ''': 14 Contagion points #'''1 Beast of Nurgle''': 14 Contagion points #'''3 Nurgling bases ''': 14 Contagion points #'''5 Plaguebearers ''': 7 Contagion points #'''1 Nurgling base ''': 7 Contagion points #'''1 Feculent Gnarlmaw ''': 7 Contagion points
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information