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===<span style="color:purple;">Battle Traits</span>=== *'''Aura of Dread:''' Enemies within 3" of your units cannot issue or receive the Inspiring Presence command. *'''Discorporate:''' A new order to use in place of All-Out Defense, triggered when a unit is targeted in the shooting or fight phase. Your chosen unit now has a 5++ Ward. *'''Ethereal:''' Your entire army comes with 6++ wards and ignore ALL modifiers to their saves, which unfortunately includes All-Out Defense command - use Discorporate above instead. In addition, your entire army can always charge after falling back, which can help considering how likely they'll be retreating. *'''Frightful Touch:''' Your army auto-wounds on an unmodified 6 to hit. *'''Vanishing Phantasms:''' After deploying, you can throw three of your units back into reserves, giving you some surprise ambushers. *'''Wave of Terror:''' After a charge, you can inflict a certain condition on the target, determined by the result of your charge roll: **4-7 - ''Shriek'': The target suffers -1 to hit for this phase. **8-9 - ''Stun'': The target suffers -1 to save rolls for this phase. The debuff of choice on heavily armored armies like the Sigmarines. **10+ - ''Petrify'': The target fights last for this phase.
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