Editing
Age of Sigmar/Tactics/Legends/Monstrous Arcanum
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====[[Age of Sigmar/Tactics/Chaos/Slaves to Darkness|Slaves To Darkness]]==== '''[https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/aos-monstrous-arcanum.pdf#page=25 Sayl the Faithless]:''' (Mortal wizard, 200pts) A <del>nice wizard</del> wizard that was already hard to justify and has been rendered redundant by the new battletome. Only casting one spell a turn is disappointing, <del>but his special Traitor's Mist spell makes up for it</del> especially when you can get a nearly-as-good version of his unique spell from the [https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness#Lore_of_the_Damned lore spells (Mask of Darkness)] on any other wizards that cost half the points or cast twice as much. The only way to justify him is if you build a list focused heavily on alpha strike and want to use both Traitor's Mist and Mask of Darkness to teleport 2 units in the same turn. Can also deal D3 mortal wounds to a unit within 8", which can be handy for picking off wounded heroes or forcing battleshock. Finally, if Nightmaw is around (less than 3" away) Sayl can redirect his wounds on him/her/it on a 4+. '''[https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/aos-monstrous-arcanum.pdf#page=25 Nightmaw]:''' (Must be taken with Sayl the Faithless) Sayl's pet is a cute little hellspawn devoted to his master. 6HP, a 4+ save (increased to 3+ against spells and shooting) coupled with a special 5+ save against mortal wounds, as well as healing himself 1 wound per turn, makes him a competent enough distraction. He is capable of tying up and slowly making his way through a basic infantry unit, but he should only really be considered to tank wounds for Sayl. '''[https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/aos-monstrous-arcanum.pdf#page=9 Cursβd Ettin]:''' (Monster, Behemoth, 200pts) A two-headed monstrosity. Its fists can do plenty of damage and heal if it kills something, has plenty of stomp attacks. it has an attack similar to Banshees that affect every enemy unit within 3" and deals D3 Mortal wounds if you beat its leadership on a 2d6. it also has an ability to kill a single model with less than 3 wounds on a 6+ giving you the of chance to kill a pesky leader, Special weapon or Musician.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information