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===Command Traits=== *'''Ruler of the Night:''' The general increases their Deathless Minions effect to 12". Now you can step over the whole Infernal standard. However, take into account that both buffs the effect range greatly increases (up to 44" more or less in a straight line) and can easily cover your entire army. It depends on how much you value the "negate wounds on 6+". *'''Predator of the Shadows:''' +1 to hit & wound if in cover. Situational at best, as the cover is not the usual place for a Wight King to be hanging out in if there are skellingtons to lead (unless they're in cover too). *'''Death Incarnate:''' Your general drops a morale bomb each Hero Phase by rolling 2 dice, and if the value equals or exceeds the Bravery of an enemy unit within 3" of the general, the unit chosen is smacked with D3 Mortal Wounds. Not advisable in a lot of circumstances. It's risky enough for your HQs to be within 3" of the enemy, and the units that have a low enough Bravery to set the ability off are not that common. *'''Master of the Black Arts:''' Becomes a '''WIZARD''' with all that jazz. This is fairly useful, as Arcane Shield is a welcome boost to the skeletons of all kinds. Not only that but because you've become a '''DEATH WIZARD''', you can summon units to the battlefield which opens a whole world of possibilities for you. Ever wanted a [[Warcraft|Death Knight]]? **Take into account that you can only cast one spell per turn, so the turn you're summoning, you're not Arcane Shield-ing one of your bony bois. *'''Red Fury:''' On a 5+, pile in and attack again. This can be useful if you want to fight with your bonny underlings, but be aware that your Kings are not the biggest fishes around, so don't get overconfident. *'''Supernatural Horror:''' The number of enemy models that flee during Battleshock within 12" of your general is doubled. This is useful if you want your Wight King to accompany the killy units in your army, as doubling the fleeing is doubling the killing. It's especially helpful against large blobs of low Bravery chaff, as a poor morale roll can carve huge chunks out of units such as these. Useless against Heroes, monsters and single-model units, though.
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