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===<span style="color:purple;">Command Traits</span>=== *'''Curse of the Revenant:''' Add 1 to the wound characteristic of your general. Pretty straightforward and not too bad but there are better choices. *'''Dread Knight:''' The general re-rolls 1's to hit against an enemy '''HERO''' in the combat phase. This would have been cool if it affected the mount too, as it is it's not great. *'''Transfix:''' Now we're talking. One enemy '''HERO''' per phase within 3" have to subtract 1 from his hit rolls that target the general. A nice duelist tool. *'''Mist Form:''' This is great. If the general retreats from a fight, he can do it as he could fly and then he can charge. Really awesome if you get in a sticky situation, want to charge a unit behind the enemy lines or just want to keep getting the lance bonus if you've sat the general on a dragon. *'''Killing Blow:''' Good old extra mortal wound on a 6+ roll to wound. Goes along great with the Saccharine Goblet for having mortal wounds on a 5+. *'''Blood Fury:''' Add 1 to the attacks of every melee weapon of the general, which translates to add one attack to the only weapon of the general (usually). Only good if you give it to a Vampire Queen on Coven Throne as it gives you a second Blood Kiss attack (and hopefully this will let you turn an enemy into a Vampire Lord) but don't count on it, as it's still just a minor buff.
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