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===Allegiance Traits=== ;Mighty Destroyers : Now a command ability, pick a unit wholly within 12" or 18" if the unit is your general. If the there are no enemy models within 12" then you can move. If they are within 12" then you can make a charge. IF they are within 3" then you can immediately swing in melee. Noticeably more powerful. Especially as it has the same timing as abilities like warchanter buffs, our new re-roll to wound spell but sadly not at the same time as Megaboss' waaagh. ;Smashing and Bashing : If an Ironjawz unit completely destroys an enemy unit in the combat phase then choose another Ironjawz unit that has not fought yet in this combat phase can pile in and attack instead of waiting till later in the phase. ;Eager for Battle : Increase charge rolls for Ironjawz units by 1.
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