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===Named Characters=== '''Skarbrand:''' After his brief absence from the Warscrolls because he didn't have a model, he got a model and now is playable here too. And he is A MONSTER. Let's start with the point that, while most Monsters have some stats getting worse as they suffer wounds, his actually improve. His first particular rule is Skarbrand's Rage, which allows him to activate up to 5 effects each turn depending on how many wounds he suffered: the available abilities include allowing him to reroll failed charge, hit, wound or Total Carnage (see below) rolls or use his special attack known as the Roar of Total Rage (which makes you roll a number of dice equivalent to the number of Rage abilities available in this turn, dealing mortal wounds on a 4+ to a unit within 8"). It should also be noted that, completely ignoring his damage chart, Skarbrand's Rage is always at maximum if he didn't get to fight last turn. Talking about his axes, Slaughter deals 4 to 8 attacks depending on how many wounds he suffered, each dealing 3 wounds, while Carnage has the Total Carnage ability instead of a Wound roll: If you roll high enough (starting at 5+ and going all the way up to 1+ when he's close to death) a single enemy ''model'' loses 8 Wounds (overkill does not spill over to the rest of its unit sadly) and even if your roll fails you deal a mortal wound. All in all, Skarbrand is a big honking distraction. The opponent cannot ignore him, as he can rip anything in the game a dozen new assholes, but he cannot comfortably shoot him either, as, if the shooting fails to kill Skarbrand, he'll be that much stronger once he gets into melee. It's easy to focus on Skarbrand and forget the rest of your army, ''for either player'', so if you use him, make sure he doesn't distract you as bad as he does your opponent. '''Skulltaker:''' Rerollable 4+ save, rerolls every hit and wound roll against heroes and his melee weapon deals mortal wounds if you get a 6 to hit. '''Karanak:''' Actually not an hero. When he is placed you choose an enemy hero: he always rerolls every failed hit and wound roll against him and as soon as Karanak and his prey are wihin 8" from eachother he istantly summons an unit of 5 Flesh Hounds. He can also unbind spells and when he does it the caster suffers d3 mortal wounds.
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