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===<span style="color:#FF8C00;">Ur-Gold Runes</span>=== At the beginning of your hero phase, you choose one of these bonuses and roll a D6. On a 1-5, you get the ''Basic'' version, on a 6 you also get the ''Enhanced'' version. Each can only be used once per battle and lasts until the start of your next hero phase. However, the new Battletome teases that your heroes can also gain a new Heroic Action called '''Blaze of Glory''' which they can use to automatically enhance their runes for the round. #'''Rune of Fury:''' ''Basic'': Add 1 to hit rolls for melee weapons. ''Enhanced'': Add 1 to the Attack characteristics of your Fyreslayers melee weapons. Pretty useful when locked in combat, although the Rune of Awakened Steel is probably better. However, if you have already used it, or if you are locked in combat against armies that ignore rend, this rune is the way to go. #'''Rune of Searing Heat:''' ''Basic'': If you roll an unmodified 6 to wound, your weapons deal a mortal wound. ''Enhanced'': Roll a dice for each unit within 3" of a friendly Fyreslayers unit, on a 2+ that unit suffers 1 mortal wound. Not as good as neither the Rune of Fury nor the Rune of Awakened Steel. However, if you have already spent those two runes, this one can do the trick if you are still locked in combat. The enhanced effect it useful if you have a lot of units, but do not capitalize on its effect, as it is not that likely to happen. #'''Rune of Awakened Steel:''' ''Basic'': Increase the Rend of your Fyreslayers units '''Melee''' weapons by -1. ''Enhanced'': Increase it by another -1. The best rune, use it the turn where you have the most units in combat. #'''Rune of Fiery Determination:''' ''Basic'': Your units all gain 6++ Wards. ''Enhanced'': All your Fyreslayers Heroes gain a 5++ Ward, a pretty sizeable buff to their protection compared to their old version. #'''Rune of Relentless Zeal:''' ''Basic'': Add 2 to the Movement of your Fyreslayer units. ''Enhanced'': Add 2 to their charge rolls too. AkA your first turn rune. Weaker than before, but still useful enough to give your Fyreslayers an oh-so-needed burst of movement. #'''Rune of Farsight:''' ''Basic'': Add 1 to hit rolls for Throwing Axes. ''Enhanced'': Add 1 to wound rolls for Throwing Axes too. Taking into account how painfully terrible Throwing Axes are, this rune will not do much to solve it. Easily the worst rune out of the 6. If you get the enhanced version you may be able to deal some damage, but do not rely on it.
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