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===Battle Traits=== *'''Forgotten Nightmares:''' Your '''Idoneth Deepkin''' units can only be targeted with Missile Weapons if they are the closest visible target. Keeps your Heroes safe from shooting, though not from magic. Also note that you can use allies to shield your Deepkin with this as the rule stated that the Deepkin unit must be the closest unit. If there are no Deepkin units in range, then the attack must hit the non-Deepkin unit. *'''Tides of Death:''' Each round, you get a different ability. After the fourth, it cycles back to 1. *#'''Low Tide:''' Your units count as being in cover. Helps you advance without making you scramble to terrain. *#'''Flood Tide:''' After running, your units can either shoot or charge (but not both). *#'''High Tide:''' Units with this trait get the Always Strike First rule. Get Shipwrecked, Gristlegore. Also, there's a bunch of abilities that activate during this turn. *#'''Ebb Tide:''' After falling back, your units can either shoot or charge (but not both). **It's worth noting here that the Tides of Death can be reversed with an Isharann Command Trait. *'''The Ethersea:''' You get to place up to two Etheric Vortex terrain pieces. Currently, the only existing Etheric Vortex terrain piece is the Gloomtide Shipwreck, which you can either split into two or buy and place two full ships of. The shipwrecks give your units a 5+ Save-after-the-save, so they are fairly useful, though less so in a pure Akhelian army. Errata'd so that the shipwreck must be placed more than 6" away from objectives or any other shipwreck.
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