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===Battle Traits=== An army that has {{AOSKeyword|KHARADRON OVERLORDS}} allegiance can use the following rule: '''STICK TO THE CODE:''' When you choose a Kharadron Overlords army that isn't a Sky Port (more on that in a bit) Can choose an Artycle, Amendment, and Footnote from the tables below, Alternatively you can roll a dice for each table. '''Artycle:''' #'''Honour is Everything:''' You can re-roll hit rolls of 1 for attacks made by friendly {{AOSKeyword|Kharadron Overlord Heroes}} that target a {{AOSKeyword|Hero}} or a {{AOSKeyword|Monster}}. #'''Master of the Skies:''' You can re-roll hit rolls of 1 for attacks made by friendly {{AOSKeyword|Skyvessels}} that target a unit that can fly. #'''Settle The Grudges:''' After armies are set up but before the first battle round begins, pick 1 enemy unit. You can re-roll hit rolls of 1 for attacks made by friendly {{AOSKeyword|Kharadron Overlord}} units that target that unit. '''Amendment:''' #'''Always Take What You Are Owed:''' Pick up to D3 different {{AOSKeyword|Kharadron Overlord}} units in your army. Each of those units starts the battle with 1 share of Aether-Gold in addition to any they normally receive. #'''Prosecute Wars With All Haste:''' On your first turn, friendly {{AOSKeyword|Kharadron Overlord}} units can run and still shoot later in their turn. #'''Trust To Your Guns:''' Add 1 to the Bravery characteristic of friendly {{AOSKeyword|Kharadron Overlord}} units while they are more than 3" away from enemy units. '''Footnote:''' #'''There's No Reward Without Risk:''' Once per battle, you can re-roll a charge roll for a friendly {{AOSKeyword|Kharadron Overlords}} unit. #'''There's No Trading With Some People:''' Once per battle, a friendly {{AOSKeyword|Kharadron Overlords}} unit that have run and/or retreated in the same turn can still shoot and/or charge. #'''Without Our Ships We Are Naught:''' Once per battle, you can heal up to D3 wounds allocated to a friendly {{AOSKeyword|Skyvessels}}. '''AETHER-GOLD:''' Each {{AOSKeyword|Kharadron Overlords Hero, Skyvessel}} and {{AOSKeyword|Kharadron Overlords}} unit with 10 or more models starts a battle with 1 share of Aether-Gold. Once per phase, you can say that 1 unit from your army that has any shares of Aether-Gold will spend 1 of them. If you do so, subtract 1 from that unit's Bravery characteristic for the rest of the battle, but you can pick a Triumph it is eligible to use and immediately apply its effect. *Alright this is where all gets tricky. The negative effect does affect greatly the capacity for the Kharadron in exchange for a situational benefit. It doesn´t mean its bad, its just handy for your units to have an extra punch or survivability. *Mind when you choose any triumph to be applied immediately to consider the odds of such benefit vs the penalty for the bravery (''or just play Barak-Urbaz and don't worry about that''). On the good side, this army won't lack on the capacity to have things like: triumphs now give +1 to wound, battleshock immunity, or a single rerolled charge. Think of all situations where these might come handy and you´ll see how greatly improved the units will be for a short period of time.
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