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===Leader=== '''King On Hippogryph:''' A good, if incredibly expensive, leader choice. He flies and moves 14" while in good health. He auto-passes Battleshock for all '''BRETONNIAN''' units within 24 inches. With ten wounds, a 3+ save and healing d3 wounds in each of your turns he's fairly tanky and his shield lets him re-roll save rolls of 1 if he charged that turn, as well as letting him unbind 1 spell per turn. His sword has six attacks at -1 rend d3 damage, and re-rolls failed hit rolls if the target is a '''HERO''' or '''MONSTER'''. The hippogryph chips in with one attack at -2 rend, d6 damage from its beak, and five 1 damage attacks. Finally, his command ability gives a 24" bubble of +1 to hit in melee for all '''NOBILITY''' units who charged this turn. Combined with his sword rerolls, this would make him a decent wielder of the Sword of Judgement from Ulgu - send him into a hero and he'll have six attacks hitting on 2+ rerolling 1s and 2s (rerolls before modifiers), doing d6 mortal wounds for every 5+. '''Enchantress:''' A spell-casting, Lady-serving woman for your Knights to fight for. A solid spellcaster who can cast two spells per turn and unbind two per turn, and her '''Chalice of Potions''' ability means she can re-roll a failed casting roll once per turn. Good stuff. With a 4+ save and healing d3 wounds in each of your turns he's more resilient than the average wizard, and her melee attacks aren't that bad either. Her unique spell can give +1 to hit in melee for a friendly '''BRETONNIAN''' unit, a nice simple and effective buff. She also lets Grail Knights reroll to hit if she's within 10" of them. '''Sacred Protector:''' A nasty, brawling, resurrecting Bretonnian Lord. Beautiful. He has to start in reserve, and needs a 4+ to deploy, but when you roll that 4+ you place him anywhere but 9" away from enemies. His damage is respectable, but his strength is that he is stupidly fucking strong. Seriously, 5 wounds is standard for Bretonnian Lords but he has a 3+ save ''that isn't affected by any modifiers''. He cares nothing for enemy rend, but he doesn't benefit from cover either. He also negates wounds or mortal wounds he suffers on a 6+. '''Bretonnian Lord:''' A mainline mounted general, who should probably be your general if you aren't taking the King on Hippogryph. He can either ride a horse or a pegasus, the pegasus having a longer move and being able to fly. He has 5 wounds with a 3+ save, and rerolls 1s to save if he charged that turn. His melee weapon is decent - five attacks at 3+/4+/-1/d3 with +1 to hit if he charged and rerolls to hit against monsters. Finally, his '''Lord of the Realm''' command ability lets you re-roll failed charge rolls for '''NOBILITY''' units within 15". You can view this guy as a budget version of the King on Hippogryph; he does less, but he's much more reasonably costed. '''Noble Champion:''' A cheap support hero who lets friendly '''PEASANTRY''' units within 6" use his bravery of 7 for Battleshock tests. Men-at-Arms and Peasant Bowmen normally have a mediocre Bravery of 4 otherwise. His sword's okay, nothing special, but does 2 damage instead of 1 when attacking '''DEATH''' or '''DAEMON''' units. '''Noble Standard Bearer:''' This guy's special ability is useless. He lets you re-roll Battleshock tests for '''NOBILITY''' units within 12", but you're running an '''ORDER''' allegiance army so you get that ability anyway as a battle trait... Perhaps you really want a speedy and expendable hero for 80pts though. '''Damsel:''' Comes on foot, horseback, or Pegasus-back. A fairly typical wizard with one cast per turn and one unbind per turn. Her unique spell, '''Divine Blessing''', is basically a 6+ Feel No Pain for '''PEASANTRY''', or a 5+ Feel No Pain for '''NOBILITY'''. Not bad. She can also heal 1 wound allocated to a '''BRETONNIAN''' model within 6", and Knights Errant re-roll ones to hit if they begin the turn within 18" of her. Altogether much more of a support character compared to her big sister the Enchantress, but if you can't have both (which would be ideal) then there's an argument to be made for just taking the Damsel. She's also pretty cheap at 100 points, which means a lot in a point-heavy list like Bretonnia.
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