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Age of Sigmar/Tactics/Warscrolls Compendium/Dwarfs
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===Troops=== '''Miners:''' Miners are amazing, simply put. They can add a mining cart to the unit, which has its ups and downs. On the one hand, it's four wounds that can't really attack. On the other hand, it grants all other Miners a shooting weapon that while short-ranged is basically their melee profile but with better Rend on top of their melee weapons. If they have the cart, they can also shoot its harpoon if they did not move, but given their otherwise very lacking ranged ability, you will only ever use this harpoon when you're already stuck in melee. Aside from the cart, Miners are Dorf Warriors with great weapons who can suddenly appear on the field so long as they keep 9" from the enemy. Their champion can also take a different weapon which has D3 damage and a Rend of -3 aka the "fuck your Sigmarines" Rend. '''Slayers:''' Take all the bad about Dragon Slayers away and you get normal Slayers. Since you can have big units of them, they aren't all that fragile and they can distract the opponent very well. They can deal Mortal Wounds when they are killed in melee, they swing twice with a bonus to Wound when fighting something with more than 1 Wound and they don't need to take Battleshock if you can draw line of sight to an enemy monster (though their Bravery is 10 already). If you like them, run them at shit they like to hurt and the worst they'll do is force the opponent to waste shots to down them.
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