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Age of Sigmar/Tactics/Warscrolls Compendium/Tomb Kings
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===Artefacts=== (You are entitled to pick an artefact from Malign Sorcery instead, just like any other army) #'''Cursed Book:''' If a unit (friend or foe) is within 3" of the bearer and they don't have the '''DEATH''' keyword, they suffer -1 to all of their hit rolls. Note that the bearer can affect the whole enemy unit simply by being within 3" of one model. #'''Cloak of Mists and Shadows:''' You can activate this at the start of the combat phase. If you do, the bearer disappears and reappears anywhere within 12", but more than 3" from all enemy models. #'''Blade of Dark Summons:''' Once per battle, in your hero phase, you can summon a new unit to add to your army. It must have the '''DEATH''' and '''SUMMONABLE''' keywords. Roll 2d6 and that's the combined Wounds characteristic of the whole unit. They arrive wholly within 12" of the bearer, and more than 3" from enemy models. None of the Tomb Kings units have the '''SUMMONABLE''' keyword, so if you're using this then you'll have to pick a unit from the Legions of Nagash or Nighthaunt selection. You might consider Myrmourn Banshees, Bladegheist Revenants etc. #'''Black Amulet:''' Once per battle in your hero phase, you can use this to inflict mortal wounds to an enemy unit within 12". The number of mortal wounds is equal to the battle round you're on. #'''Tomb Blade:''' This upgrades one of the hero's melee weapons. Each time the hero rolls a 6+ to wound with that weapon, you can instantly heal a wound to a friendly '''DEATH''' model within 6" of the bearer. #'''Ring of Immortality:''' One use only. When the bearer is killed, roll a d6. On a 1-2 nothing happens and you're just dead. On a 3+ you survive with d3 wounds remaining, and if the enemy still has any wounds still to allocate from that attack sequence, those wounds have no effect. Your hero can also reappear anywhere within 18" of where they were when they "died", but more than 3" from enemy models.
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