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===Champions of Order=== Being the default protagonist race, even in [[Warhammer: Age of Sigmar]], '''Humans''' don't really get any particular "hook" assigned to them to become Soulbound; their motivations are usually tied more into their background and class (sorry, ''Archetype'') - a Battle Mage is probably after greater arcane power, a Warrior Priest is motivated by religious faith, and so forth. As to how they feel about being bound spiritually to nonhumans, well, that's largely left to inferal, though the general sentiment is probably along the lines of "better to have them inside pissing out than outside pissing in". After all, wouldn't ''you'' rather have some of the monsters on ''your'' side for once? '''Ulgan Aelves''' are typically motivated by pride, a desire for profit, or a love of adventure. The sheer power of becoming a Soulbound is very enticing, and having powerful compatriots around who actually can't betray you is useful in its own right. The '''Daughters of Khaine''' are usually directly appointed to Bindings by Morathi to get rid of her followers that have become too dangerous or useful to just kill and be done with them. See, as much as being a Soulbound grants a Witch Aelf personal power, it also permanently cuts them out of the bloody hierarchy of the cult of [[Khaine]]. Plus, it helps smooth the oft-rocky relationship that Morathi has with the other Gods of Order. Some Witch Aelves even welcome the Binding; whether overly ambitious, too independent to knuckle under to Morathi's will (as executed by their superiors), or even sliding towards heresy, these Witch Aelves are happy to be part of the Binding... even if it means that they have to be linked with non-Witch Aelves. Ironically, the price a Witch Aelf pays for being Soulbound is in an inevitable loss of faith - having their souls opened up to emotions and energies beyond those normally experienced by a Witch Aelf invariably leads to them doubting Khaine's bloody creed. Even Hag Priestesses are willing to embrace the Binding for the power, immortality and the freedom it offers. To say that '''Fyreslayer Duradin''' have conflicted feelings about Soulbound is an understatement. A reclusive and insular people, the idea of opening themselves up to outsiders to the point of literally mingling souls is daunting, if not mildly obscene. Even outside of that issue, there's the little problem of sterility; the super-patriarchal society of Fyreslayers revolves heavily around one's ability to sire sons, after all (no mention is made of what the Fyreslayer ''women'' think, but then, who knows if they even exist) and so the usual "it serves my political ambitions" goal is completely absent amongst these Duradin Soulbound. Most Fyreslayers who agree to be Soulbound are ''Grimnyn'', "Fated Wanderers" - those who are desperately seeking a purpose in life or at least a glorious death, in a slightly less [[grimdark]] version of the Slayer's Oath, or Doomseekers who actually do swear the full Slayer's Oath and seek death in battle. Those who aren't Grimnyn or Doomed are still oddballs in their own right. Soulbound Fyreslayers often make a big deal about needing remuneration for their services, if only to make their normal kinsfolk a little more comfortable - ironically, becoming Soulbound often tempers a Fyreslayer's usual greed. The precise Archetype a Fyreslayer followers often dictates what they want out of their membership in a binding - but recovering Ur-Gold remains a top priority. The '''Idoneth Deepkin''' are rarely called to become a Soulbound, but at the same time, they find the offer incredibly enticing. It brings them freedom from the pain that plagues them from birth, great power, a surety of their continued existence without the need to steal souls from others, and freedom to reap a soul-harvest from whoever they please (so long as the Binding was going to kill them anyway). With the awareness the gods do not expect faith or worship of a Binding, only its obedience, and a refusal to directly serve Teclis, the Idoneth who are given the chance to be Soulbound typically grab it with both hands, even if it ''does'' tend to alienate them from their xenophobic kindred. The '''Kharadron Overlords''' approach the topic of Soulbinding with the same guiding principles that dictate every other action they take: [[Leagues of Votann|pragmatism and profit.]] An irreligious race, the Kharadrons focus on what the Binding boils down to if you strip out all that god-stuff: a lifelong and literally unbreakable contract, wherein the Kharadon offers loyal service and is granted extended life and myriad opportunities for glory and profit. Also, a handy immunity to the intense paranoia caused by even slight exposure to aether-gold. True, it's a case of great rewards carrying commiserate risks, but to most Kharadron, that's only proper, and so they will happily make the bargain. '''Stormcast Eternals''' are an oddity in that they are the only members of a Binding who aren't properly Soulbound. Even the Bindings of Destruction have a phenomenon akin to Soulfire in the form of the WAAAAGH, but a Stormcast's spirit is inherently tied to [[Sigmar]]. They are and will always to some level be outsiders; attaches to the Binding and not members of it proper. Sigmar selects Stormcasts to accompany Bindings for many reasons, from mentorship to spying on Bindings he doesn't particular trust. Some Stormcasts actually choose to join Bindings of their own free will, finding companionship in beings who have a similarly...unusual... relationship with mortality. The '''Sylvaneth''' regard joining a Binding as both a solemn, terrible burden and a great gift. The curse of the Soulbound is that it destroys a Sylvaneth's lamentiri, effectively ending its former existence of an eternal cycle; unable to birth future incarnations of itself, when a Soulbound Sylvaneth dies, its memories and everything that made it an individual goes with it, lost forever. This is a terrifying fate, and for this reason only Alarielle herself will ask a Sylvaneth to become a Soulbound (and she much prefers to select human or aelven champions instead). But at the same time, breaking from the Spirit Song gives a Sylvaneth an entirely new view of the world; it opens them up to new minds, new worlds, new emotions and perspectives. Merging their essence with the quickblooded humanoids of the Realms, ironically, makes Sylvaneth Soulbound some of the very few of their race who can truly understand non-Sylvaneth. They make natural envoys, especially because ordinary Sylvaneth are more inclined to open up to and trust outsiders Bound to one of their own, given the respect they regard Soulbound. The '''Lumineth''' regard the act of Soulbinding with a certain degree of favor; after all, it's not so different on a conceptual level from the practices of their own aelementiri in particular, or even just their cultural embrace of collectivism. Many Lumineth undergo the Binding with rather arrogant beliefs that they will be "spreading wisdom to the less fortunate", but often they find themselves learning from their bond-mates in the process. Indeed, some of the wiser Realm-lords will even push for students to become Sounbound in order to save them from the path of insular, narrow-minded obsession - an ongoing danger with these Hysh-born Aelves. '''Seraphon''', just like Stormcast Eternals, cannot become Soulbound, with all attempts to create them resulting in the death of all involved. The exact reasons for this are unknown, some claiming their souls have already been bound, others that their souls are just fundamentally incompatible with that of other mortals. When Seraphon feel the need to aid a Binding, they typically don't bother to introduce themselves or explain their motives: they simply appear and say they're going to help. Once their goals are accomplished, they leave the party as mysteriously as they arrived; the game itself recommends Seraphon characters only stick around for one adventure before being retired. You'll notice that these entries don't talk very much about how to have these races get on with each other. That's because the Champions of Order basically represent the "default protagonists" of the setting: these are the races who are '''used''' to hanging out with each other and working together. Oh, they still bash each other's brains out and everybody knows it, but in general, the cosmopolitan cities of the Free Peoples are places where humans, aelves, and duradin intermingle freely - even Sylvaneth are welcome, if slightly exotic. They're just not as "weird" as the other potential races...
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