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== Cyllian Jumbucks == You have probably noticed them, the Cyllian Jumbucks. They are in short everywhere in our expanding land β and even in states farther away. I have seen them both as law-enforcers in the dashlandian country and as industriously working labourers at manufactures in Paravel. But there is also individuals of this kind who have asserted themselves in the lands finer salons. The most obvious example is the cyllian madam Duttur Dinkel, one of the more active members in the Mejntaunian Peckwick club. But it is not in the central parts of the Soern States that their origin is. They come from, as the name implies, the Cyllmauntens. More precisely is unsure, but the historians I have asked talk about the mysterious Aris, an anicent paradise that all jumbucks might come from. Maybe this kingdom was in the regions close to Lambeder, an anicent jumbuck village I have visited several times. According to Ditrich Gruff, jumbuck psionic and local shaman, rose the first Cyllian jumbucks Eyd'm och Eywh out of the dark water in the Bala Svamp. I am not sure whether it is right or just legend, but the when I was there an eerie experience occured to me. I qoute directly from my journal: Fifth August, year 244 d.t. Cloud-free, evening sun. My dear uncle and I have now been three days in Brouse. Now that all villagers are reassured that we do not eat meat (some lies are necessary), a certain trust has been etablished. It showed when we yesterday were allowed to follow to Bala Svamp, which is an holy plaace for most jumbucks. After having marched in a slow, bleating procession, we arrived at the steaming and stinking swamp. The shaman Gruff lifted solemnely his arms agaisnt the villagers and mumbled with closed eyes some kind of magical chants. Gruff slowly lifted from the ground and soon was he levitating a couple of men's heights above the stinking svamps surface. After a little while a new group of shamans stepped forward, every one of them dressed in overlapped, orange costumes from anicent times. They read new spells with their eyes closed and soon an anicent vehicles wreck lifted out of the svamp. This was, we later understood, The Proton Ark, a powerful vehicle capable of flight that once, by a certain Captian Walters leadership brought the jumbucks from the sky to earth. The mighty vehicle sank back into the svamp after a few minutes. The villagers bleated ecstatically in strange voices. They all seemed to be in trance. This basic report tells a little about both the jumbucks possible origin and their peculiar culture. They shun, as I've implied before, carnivorous eating - and often carnivores. It is certainly not the same unreasonable hatred which one finds in the rubbits, but the villagers of Brouse avoid as far as possible all contact with carnivores, and especially the neighboring people, the Lardlander mutants. Uncle Zander and I got to hear several histories about this blood-thirsty people, whom we just had visited. But do not think the Cylli Jumbucks for that matter is but harmless farmers - on the contrary. Some of them are as earlier mentioned gifted with powerful psionic abilities. Sometimes they have powers of the more deadly variety. Add to that a very fiery temper and a certian bullheadedness. Far too many have witnessed the uncontrollable anger the Cyllian Jumbucks often expressess. We got to see Jumbuckfajts in Brouse several times, a sort of ritual fights where two champions settle a dispute with only their horns as weapons. These fights can be about anything between who should pay for the drinks to who is going to rule the village. The fighting usually ends after first blood, but sometimes it gets out of control and someone dies. Knowledge about the Cyllian Jumbucks: Wilderness experience: The cyllain jumbucks usually live in the Cyllimauntens. They are usually friendly, but preferably avoid strangers, especially carnivores. They have fiery tempers when it comes to conflicts and easily get violent. However, most are peaceful if they aren't provoked fredliga and are usually interested in bartering. A few of the jumbucks are powerful psionics. The cyllian jumbuck as a player character: The jumbucks are dotted. In the Cyllimauntens, where they are most common, they are usually peasants or artisans. Further east, they have gotten other jobs, mostly laborers, but also soldiers, thieves, cops and merchants are common. A jumbuck from the west might have gotten their village pillaged by the lardlander mutants and wanders around because of that, maybe with vengeance in their mind. Another alternative is that they have left the tough life as badly paid labour somewhere in western Dashland and instead is searching for adventure, treasures and death. Jumbucks prefer to be with their own kind, but there is individuals who has established themselves far from their own circles, for example among scarred zonewanderers. Rules: 90% of the jumbucks are physically mutated sheep, the other 10% have psionic mutations and function as shamans and/or healers. Some usual psi-mutations: Animal master, Death snap, Levitate, Healing hands and Weathercontrol. str: 2t6+7/14 con: 2t6+6/13 siz: 3t6/11 agi: 3t6/11 int: 3t6/11 wil: 2t6+6/13 per: 3t6/11 hp: 24 tt: 13 dmgbonus: +1 move: 22 m/sr Amount: Varies. Seldom more than ten outside the Cyllimauntens. Rarely less than three in their villages. Armour: 0 Abilities: In addition to the mutations Berserker and Natural weapon: horn, 50% of them have 1T2 of the following mutations: 1. Lighting reflexes 2. Herbivore 3. Jump ability 4. Sprinter 5. Tough 6. Acidic spit Skill: Cp which isn't used on mutations are used on skills from professions like Peasant, Artisan and Labourer.
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