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===Psychics=== Their power is that of a god, their form is that of man, and their self-control is that of a child. Psychics have incredible mental powers that causes reality to conform to their desire. While a cyborg's mind is completely controlled, a psychic's mind is completely controlling. β '''Alpha Psychics:''' Capable of creating tempests of devastating telekinetic force, and bringing displays of fire and chaos, alphas may seem to be more kin to a storm than to man. They wear their power on their sleeve, and people begin to exhibit their personality traits and mannerisms when an alpha is nearby. Their wrath can crush tanks and demolish houses, but they can't choose to not dominate the environment and those around them. Their presence is a violation to the wills of everyone they meet; their existence causes natural law to seem to be perverted with their presence. When they are killed, they tend to go out with a cataclysmic, vengeful explosion to obliterate those killers or those who seem to have betrayed or failed them. β '''Beta Psychics:''' Beta psychics manipulate emotions, probability, and forces. A beta psychic doesn't steal your will, but you feel like you can trust his suggestions utterly. A beta doesn't destroy with psychic force, but his shots and attacks always hit at the right time and right moment. Things work out for him and his friends. Weird coincidences follow him everywhere. Their charmed existences can be as unnerving to behold as the overt displays of an alpha. Killing them always creates worse problems than letting them live; when they die, their agenda always seems to work out as a result. β '''Omega Psychics:''' are sucking voids and contradictions made flesh. They negate. They undo. They drift through the air as a negation of gravity, and kill with cold and darkness as the negation of all light and warmth. They are not as uncontrollable as alpha psychics and seek to contain the seething, hungry emptiness as long as they can, before lowering their barriers to let out the infection. They can fill victims with crippling negative emotion, or numb a person to all feeling, but they can't control minds to make them do what they want. They can smother the life from living things, extinguish fires and drain the motion from projectiles, but they can't bend a spoon. The violent death of an omega less seems to dissipate the corrupt psychic miasma of their presence, and more seems to anchor it to the spot of their death. β '''Psychic Gatherings:''' Gatherings of psychics are even stranger than solitary ones. When there is no clear psychic of greater power than the others, the result tends to be chaotic in the extreme; while when the community of psychics acknowledges, or is forced to acknowledge, one as the dominant force, even stranger things may happen. An alpha who dominates a balanced community creates a gestalt mind that inhabits many bodies, overriding the will of any who visit. An unbalanced community in favor of alphas creates a wasteland of destructive force, or even tears a mass of land from the ground to drift through the sky. An omega who dominates a balanced community is nearly undetectable and , and those under his psychic dominion find a restraint and peace they thought impossible. A community of psychics unbalanced in favor of omegas is a nihilistic realm of clutching stagnation where death cannot be found. Betas cannot dominate communities or cause their unbalance. Psychics breed true. The child is never the same type of psychic as either parent. β '''Healing Will:''' Alphas may heal with a glance, betas cause probability and biology to conspire to bring a speedy recovery to themselves and others, and omegas may drain the life from one person to heal another. Those who can stomach the bizarre effects of being near a psychic may seek them out for their ability to heal nearly any injury and cure nearly any disease. <b>X</b> Psychics largely depend on active defenses to protect them against attacks; as such, surprise attacks are extremely deadly. Betas are capable of reacting to events before they happen, and are the exception. <b>X</b> Energy weapons may not be reacted to quickly enough to deflect, normally. <b>X</b> Psychic communities tend to reject cyborgs and robots for their inability to have their thoughts monitored, and find mutants perfect to mind control.
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