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==Striking Scorpions== [[File:StrikingScorpion3.jpg|150px|right|thumb|Shhhh...its all over now....]] The Eldar answer to [[Khorne Berserkers]] and [[Ork]] Boyz. Their founder was [[Arhra]], but he was said to have been too driven by [[Dark Eldar|murderous impulses]], and so he went renegade and burned down the first Aspect Temple (the one belonging to Asurmen). It was [[Karandras]] who took his place and tempered their killing [[rage]] with patience so that they became stalking serial killers instead. Compared to their closest cousins and fellow hoes, the Howling Banshees, Striking Scorpions are not as swift but instead more adept at moving through dense terrain, using every available nook and crevice to lie in wait of the enemy before unleashing their attack. They are sneaky dudes with [[Chain Weapon#Scorpion Chainsword|chainswords]], [[Shuriken Pistol]]s and [[Mandiblaster]]s built into their helmets. They can take a beating almost as well as they can dish it out. The Exarch can take either a [[Chain Weapon#Chainsabre|Chainsabre]] or a [[Chain Weapon#Biting Blade|bigger, badder chainsword]] which grants [[-4 str|+2S]] or a powerfisty [[Power weapon#Scorpion's Claw|Scorpion's Claw]], which doesn't slow him like Mon-Keigh fists, and with proper training the Exarch can hit with it as hard as Marines with their fists. You may wonder why are they so sneaky if they carry what counts as a jet engine on a sword? Well, the best and reasonable answer is that they can sneak up on you without you hearing their chainswords. [[Reasonable Marines|Because Eldar chainswords trigger only after making contact with the target. Because that is smarter than Mon-Keigh chainsword design.]] This way the teeth won't rip and tear until they've already bitten into the target, unlike regular chainsaws which will probably deflect if they don't hit just right. The Aspect Armor of the Striking Scorpions is similar in construction to that of other Aspect Shrines, but incorporates heavier, rigid armor plating for increased protection. While the extra weights means Scorpions are not as swift as their Howling Banshee sisters, the protection they provide is such that even Bolters are virtually useless against them, requiring concentrated fire from multiple weapons in order to bring down Striking Scorpions. The armor's coloring is predominately green, with different patterns of yellow, black or orange depending on each individual Shrine. Striking Scorpions represent Khaine in his aspect as a silent hunter. They are also said to represent [[Gork]] and [[Mork]] in their aspect of being green, ded killy, 'ard as nailz choppy-dakka murdermachines. Being basically ELFGRU-6 ninjas they are the closest thing the Aspect Warriors have to [[Reasonable Marines]], although not quite so reasonable as to stoop to using camocloaks like Rangers do. As of 8th edition they do mortal wounds. I'm not shitting you. (Intel: This only happens in the fight phase, where each six is a mortal wound.) In 9th they still deal mortal wounds, more reliably now but they also put out a fuckload of attacks too, combined with 6s exploding. You're looking at a minimum of 20 attacks from a barebones squad. Even better, their chainswords got upped to S5, letting them wound Marines on 3s, though having only 1 AP does kinda hurt their ability to actually get through their armour unless you buff it. The mortal wounds should still do a fair bit of work though.
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