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==Nentir Vale Avenger== [[File:Tiefling Dread Imperator.jpg|300px|thumb|right|A [[Tiefling]] Dread Imperator, an Avenger who seeks to reunite the splinted faiths of old [[Bael Turath]].]] Avengers in the [[Nentir Vale]] setting of 4th edition are a class introduced in the Player's Handbook 2. Since [[Paladin]]s can no longer fall, Avengers are the answer to renegades and heretics. Assassins for their clergy, Avengers hunt down enemies of their god and kill them with great prejudice. They do this by swearing an Oath of Enmity upon their target, which basically means they hate the person to death. This comes in three flavors. The first makes your attacks stronger if the enemy tries to run away. The second makes your attacks stronger if the enemies allies try attacking you to save their buddy you just swore to kill. The third makes your attacks stronger if you have allies attacking the same enemy. Also, if you have no other enemies adjacent to you, you can roll two attack rolls and pick the better one, making for delicious crit-fishing. However, Avengers are considered to be one of the weaker classes, mainly because their big key power, the Oath, doesn't work if you have more than one enemy adjacent to you. Additionally, the DM can easily make the first two oaths useless by not having the enemy you're targeting run away, and not having other enemies attack you while you're smiting. An avenger works best when used as an aide to a defender or the other strikers. This is because they have a great deal of abilities that allow for moving the enemies where the avenger or his buddies need them, but is less powerful on the direct damage front. Use them as a support and to remove any enemies that are attacking the party rangers. Absorbed into the Paladin class in 5e, as the Oath of Vengeance [[Paladin]], and his "roll 2d20 and keep one" shtick now forms the core of the "advantage" system.. {{D&D4-Classes}}
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