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==Mordheim== Averlander mercenaries were not part of the original [[Mordheim]] ruleset, unlike their kin from [[Reikland]], [[Marienburg]] and [[Middenland]], but instead they debuted in Town Cryer #10. This means that, like the [[Ostland]]ers, they use a somewhat different array of heroes and henchmen. For Heroes, an Averlander band ''must'' contain a single Captain, who is the band's default leader; that, they share in common with the vanilla Human Mercs warband. Their other Hero choices are 0-1 Sergeants (old veterans), 0-2 Bergjaegers (veteran rangers who can set traps), and 0-1 Youngbloods (youthful would-be mercs). For Heroes, they can take Mountainguard (warriors with +1 Weapon Skill, but costing +5 crowns each), Marksmen, and 0-3 [[Halflings (Warhammer)|Halfling Scouts]]. An Averlander band is speedy; all their heroes can take skills from the Speed table.
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