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Battlefleet Gothic: Armada II
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===Imperial Campaign=== Players will again take control of Admiral Spire from the first game. Spire returns from warp travel, but due to the timey-wimey effects of the Warp, he discovers he has been transported several centuries after the Gothic War. He's now tasked with retaking the ruins of Cadia and safeguarding Imperial worlds from the Forces of Chaos and marauding Xenos. The Campaign will have you liberate the Cadian sector and its surrounding territories from xenos and chaos. Killing off the major races requires going against their Titan-ship or destroying a massive structure in a special quest battle. There are a few branching paths, like trying to form an alliance with Eldar or destroying them on the orders of Darkhammer, or... "drama" with the Dark Angels, but functionally you’ll get virtually identical outcomes, just make sure your fleet isn't next to whoever your new enemy is. The Eldar drag you into drama involving a craftworld and a powerful artefact called the Spirit Gate, and what you do with it next determines your future relations with the Eldar. Aside from that there's Chaos, Orks, Necrons and Tyranids you also have to deal with. Get ready to fight the Ancient One after killing enough Tyranids to track it down, a World Engine under construction capable of pre-sighted bombardments (and needs the contributions of the Blood Angels and Raven Guard!), Ork pirates obsessed with space whales and general pirate business (with TWO SPACE HULKS!), and Abaddon's forces who have floating chaotic structures ready to fuck your shit. At some point in time you will track a destroyed supply convoy and get ambushed by the Iron Warriors, bringing Failbaddon's old flagship the Planet Killer in tow. Surviving this ambush without retreating will be hard, but persevering allows the [[Awesome|MACRAGGE’S HONOUR]] to arrive and fuck the enemy to death until the end of the campaign, so winning the battle is highly advisable. Of course, the final stage in the game involves fighting the Vengeful Spirit. Bring the Macragge's Honour for maximum [[Awesome|AWESOME]]. For a more descriptive campaign, continue reading: Following the battle of Cadia, the Hero of the Gothic War a.k.a: the 12 Black Crusade, Admiral Spire, finds himself lost in the warp for the guts of almost a thousand years. He returns to the Cadian Sector, learning of the planet's fate and receives a fuckload of distress signals across the sector. Moments later, he delves deeper into the conflict, and secures the Cadian sector after taking a Mechanicus fleet and an Imperial Fist fleet under his command. You go through the campaign tutorial during the reconquest. Spire meets Lord Admiral Drang, who is pretty much the guy who gives him missions, informing him of an upcoming attack on the Cadian system itself, then ordering him to reinforce the Agrippina Sector, which is under assault by the Aeldari, an alliance of multiple Eldar factions headed by Ynnead to get shit done. After some time, the Lord Inquisitor Darkhammer graces you with his presence by revealing that Drang was a traitor, which was appropriately blammed. Darkhammer then gives Spire new missions involving xenos and heretics. These include: dealing with Lord Trazyn the Infinite, brawling with some of Abaddon's champions from the first game, deciding whether or not to kill of the Aeldari because of the Inquistion and killing off the latest Tyranid incursion that happened to spring up out of nowhere as always. All the while you try to hunt down and finish off the fight at Cadia by destroying the recuperating remants of the Black Crusade and the Warmaster himself. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Imperial Characters: <div class="mw-collapsible-content"> *'''Admiral Venesca Catallia''': Leader of Battlegroup Silver Dawn. She is also one of the dumbest motherfuckers in any sci-fi, giving Admiral Holdo a run for her money. Her stupid acts include but are not limited to: [[FAIL|using her flagship (a Battlecruiser at best) and a bunch of escorts to take on the VENGEFUL FUCKING SPIRIT, insta-killing tens of thousands]], and attacking an Aeldari Craftworld for no reason in the middle of the 13th Black Crusade, while they and the Imperium were allies. *'''[[Dick|Inquisitor Darkhammer]]''': <strike>[[Dick|A living caricature of the Imperial Inquisition]] (he's a retarded asshole), famous for his rivalry with Inquisitor Valeria.</strike> A PROUD AND LOYAL SERVANT OF THE IMPERIUM! You can choose between siding with the Eldar to help fight Chaos or siding with Darkhammer to purge the xenos and their Craftworld. You will have to destroy him if you wish to ally with the Eldar, and if you side with him he will valiantly lead a charge to cyclonic torpedo the entire craftworld, purging the sector of Eldar. <strike>Ties with the said Eldar in an arrogance contest.</strike> *'''Lord High Admiral Drang''': Initially an ally and one of your commanders, until he gets Blammed by Darkhammer for heresy. *'''Commodore Kage''': Your hypeman from the first game, and an all around bro. *'''Magos Crawn''': Space Tech-support. *'''Commodore-Captain Trevaux''': One of the head personnel on the Phalanx. *'''Captain [[Tor Garadon]]''': Head commander of the Phalanx. </div></div>
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